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* * Tidy up the keyboard code a bit, add in_keyboardDebugtma2008-08-193-58/+85
* * Alpha sort the jpeg file list in the Makefile, just becausetma2008-08-191-4/+4
* * More robust x86 vm entrypoint/callback assembly (Tron)tma2008-08-171-96/+74
* * Fix misplaced #endiftma2008-08-141-1/+1
* * Pass the "best" SDL_PixelFormat (as returned by the initial call totma2008-08-131-7/+26
* * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problemstma2008-08-126-17/+14
* * Use IPv6 header qcommon/wspiapi.h if it has been added by the end usertma2008-08-093-51/+62
* * Add SDL bug fix patch to misc/ directorytma2008-08-092-0/+291
* * Random README tweaks (from previous commit, after actually having saved it)tma2008-08-091-15/+11
* * Always show the mouse cursor when the mouse is disabledtma2008-08-095-20/+57
* * Add Sys_GLimpInit for platform specific GLimp initialisationtma2008-08-085-16/+67
* * (bug 3674) Change default for s_alGain from 0.4 to 1.0tma2008-08-081-1/+1
* * Fix memory leak in win32 VM code (arQon/dmitry)tma2008-08-062-2/+2
* * Elaborate on the reasons for requiring Windows XPtma2008-08-041-0/+6
* * Whitespace...tma2008-08-031-2/+2
* * Report SDL driver used on GLimp initialisationtma2008-08-031-3/+6
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-035-2/+47
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-032-7/+18
* * Sign check com_maxfps* variablestma2008-07-211-3/+3
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-217-53/+39
* Bug 3726zakk2008-07-201-11/+15
* * Fix confusion of cgame and renderer entity array bounds (Tr3B)tma2008-07-161-2/+1
* * Revert r1341 as there doesn't seem to be a lot of point to the change and ittma2008-07-161-8/+1
* fix build without VOIP (David Severwright, bug#3720)ludwig2008-07-162-0/+4
* nsis: uninstall openal32.dll as wellludwig2008-07-161-0/+2
* also define proper version when using git-svnludwig2008-07-161-0/+7
* * Remove cl_platformSensitivity as it predates the move to SDL everywheretma2008-07-124-7/+1
* * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>)tma2008-07-091-1/+1
* * Fix server info string voip settingtma2008-07-081-1/+1
* * Allow floating point values for r_zneartma2008-07-081-1/+1
* * Rename voip cvar to cl_voiptma2008-07-0724-110/+239
* Reverted svn revision #1410 to sv_init.cicculus2008-07-061-0/+4
* Fixed TIGERHOST (it should apply to 10.5, too, or legacy binaries fail toicculus2008-07-061-1/+4
* Fixed compiler warning on Mac OS X.icculus2008-07-061-1/+1
* Reverting.zakk2008-07-061-65/+122
* * Don't start UI when starting client binary with +set dedicated 1tma2008-07-061-4/+4
* * Fix killserver command for client binary based dedicated servertma2008-07-061-1/+1
* Theoretical higher chance of working.zakk2008-07-061-14/+10
* It's either the Wu-Tang Symbol or the tango quake3 logo, someone pleasezakk2008-07-061-130/+77
* Quake 3 Tango-Style icon, suitable for scaling low. Thanks to jayschwa@gmail....zakk2008-07-061-0/+0
* * Remove silly range check on sv_voip during initialisationtma2008-07-063-13/+1
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* * In the dedicated binary, prevent setting dedicated cvar to 0tma2008-07-061-0/+8
* * Change dedicated cvar to CVAR_LATCH on the dedicated servertma2008-07-061-1/+1
* * Fix to speex compile warningtma2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-0513-73/+145
* * (bug 3692) Makefile infinitely recurses if no targets are definedtma2008-07-051-0/+2
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-053-1/+15
* This is moved as well.zakk2008-06-301-32/+1
* Remove TODO, point to the internet so I don't waste ci's.zakk2008-06-301-27/+1