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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-30 03:30:11 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-06-30 03:30:11 +0000
commit3e39c4546e07be26567806edab5461cc87c0d0e7 (patch)
tree46351a0268cace360466524ee8ecbf44f483e2ef
parentc92acc05310185e6bf3cdc754871886fccae03d2 (diff)
downloadioquake3-aero-3e39c4546e07be26567806edab5461cc87c0d0e7.tar.gz
ioquake3-aero-3e39c4546e07be26567806edab5461cc87c0d0e7.zip
Remove TODO, point to the internet so I don't waste ci's.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1401 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--TODO28
1 files changed, 1 insertions, 27 deletions
diff --git a/TODO b/TODO
index 4345fc5..5a3b545 100644
--- a/TODO
+++ b/TODO
@@ -1,27 +1 @@
-FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
-
-1) Testing of Quake 3 single player, and network games (pb will never work)
-2) Testing of Quake 3: Team Arena, SP and MP, etc
-3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net,
- whatever
-4) Installers which include all up-to-date id pak files, require no cd rom,
- user will have to copy pak0.pk3 themselves.
-4a) installers that require no cd-rom can optionally install the data from cd
--roms, just that people can deal with pak0s themselves and not be forced into
-locating the disc right then -at install time.
-
-For 1.34:
-See above.
-Please remove each one as it is done:
-Win32
-Linux (we can get by with a source-only on this)
-MacOS X
-
-For 1.35+:
-* Graphical "ioquake3" watermark in videos, optional, on by default
-* Gamma stuff while recording videos.
-* Application for OS X at least to launch mods with appropriate hunkmegs, etc.
-
-For 2.0:
-* Four player split-screen
-* Multi-platform application to launch and download mods.
+http://wiki.ioquake3.org/Ioquake3_Road_Map