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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-07-16 18:07:36 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-07-16 18:07:36 +0000
commitb9ad917c3a926923bb43ea444a4b968960071307 (patch)
tree6cd923d856c54a6b3f3fdf072bddd92e30adc6e6
parentd991ff4a85ab475f78d2a17a44cd8144aa4c7a1c (diff)
downloadioquake3-aero-b9ad917c3a926923bb43ea444a4b968960071307.tar.gz
ioquake3-aero-b9ad917c3a926923bb43ea444a4b968960071307.zip
* Fix confusion of cgame and renderer entity array bounds (Tr3B)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1429 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--code/renderer/tr_scene.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/code/renderer/tr_scene.c b/code/renderer/tr_scene.c
index 3c5083b..4802bcb 100644
--- a/code/renderer/tr_scene.c
+++ b/code/renderer/tr_scene.c
@@ -208,8 +208,7 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
if ( !tr.registered ) {
return;
}
- // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
- if ( r_numentities >= ENTITYNUM_WORLD ) {
+ if ( r_numentities >= MAX_ENTITIES ) {
return;
}
if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) {