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* * Solaris packager tweaktma2006-03-151-1/+1
* * Video export doesn't crap out with sv_pure 1 anymoretma2006-03-151-3/+45
* * Solaris package patchtma2006-03-1419-0/+349
* accept pak0.pk3 in demoq3/ as wellludwig2006-03-081-1/+2
* - fix iconludwig2006-03-052-6/+13
* merge fixes from ioquake3.shludwig2006-03-051-4/+10
* use mmap to allocate memory for generated code to be able to set PROT_EXECludwig2006-03-043-50/+49
* * Displace the '\n's passed to SV_Shutdowntma2006-02-284-7/+7
* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
* * Lets try that againtma2006-02-261-26/+12
* try to fix msvc buildludwig2006-02-262-2/+4
* * Sound related bug fixes from Thilo Schulztma2006-02-262-2/+19
* * Resolve symlinks to the binary. This prevents the situation where a symlinktma2006-02-261-2/+50
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
* * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits pertma2006-02-211-1/+10
* fallback to 32bit binaries on 64bit biarchs if availableludwig2006-02-211-4/+10
* * Fix to bug #2599 (fullscreen cinematics)tma2006-02-211-1/+1
* Angst's installer + iconfloam2006-02-201-0/+0
* o rlyfloam2006-02-201-1/+1
* Bump version number.floam2006-02-201-1/+1
* Clean up ARGB 16*16 icon too.floam2006-02-201-0/+0
* Redone 16*16 icons by hand, they should be less nasty now.floam2006-02-201-0/+0
* Hot new sexy Windows icon.floam2006-02-201-0/+0
* Generate new 32x32 raster image from new svg, kill off old uglies.floam2006-02-184-164/+17
* <Timbo> you should probably strip thatfloam2006-02-181-19/+4
* Kill text nodefloam2006-02-181-6/+1
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-1819-53/+60
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
* Added gradientsfloam2006-02-181-20/+94
* * Added Sander van Loon's svg icontma2006-02-181-0/+71
* * Fix to a woopsietma2006-02-131-1/+1
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-121-5/+15
* * See bug #2583tma2006-02-121-0/+1
* * OS X/SDL mouse sensitivity fixtma2006-02-081-0/+4
* * Removed (unintentional) C99 codetma2006-02-071-13/+0
* * updated q3asm msvc prj.maik2006-02-071-195/+191
* * enabled openal as default in msvc.maik2006-02-071-8/+14
* * workaround for msvc compiler bug.maik2006-02-071-0/+14
* * Do not cull non-ascii keyboard chars at the SDL level any more, these aretma2006-02-041-20/+13
* * Reimplement console history recall "bug" behaviour without the bugtma2006-02-041-2/+6
* * Fix to an obo bug in the console history recall codetma2006-01-281-1/+1
* * Fix to a memory leak in CM_ValidateFacettma2006-01-272-1/+2
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-253-22/+48
* * Persistent console historytma2006-01-247-6/+158
* * Added code to sleep a bit when q3 has no focus and sleep a lot when it'stma2006-01-231-0/+12
* * Fix to an OpenAL "bug" involving Team Arenatma2006-01-221-2/+15
* * The use of va in the ansi color stuff was preventing developer 1 mode (andtma2006-01-221-3/+11
* * Fix the operation of the delete key in *nixtma2006-01-221-0/+6
* * Only check the checksum on baseq3 pak0.pk3tma2006-01-221-1/+2