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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-21 21:29:26 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-02-21 21:29:26 +0000 |
commit | 948955bf434bb18ef716031a2d2e128377cf5093 (patch) | |
tree | 1f762d95e82837a87018a9245444abcae8ca54ed /code | |
parent | 78c2024939b7aee64ad3739b773823fb701241af (diff) | |
download | ioquake3-aero-948955bf434bb18ef716031a2d2e128377cf5093.tar.gz ioquake3-aero-948955bf434bb18ef716031a2d2e128377cf5093.zip |
* Fix to bug #2599 (fullscreen cinematics)
git-svn-id: svn://svn.icculus.org/quake3/trunk@577 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/client/cl_scrn.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c index f72ede2..751add7 100644 --- a/code/client/cl_scrn.c +++ b/code/client/cl_scrn.c @@ -440,7 +440,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings - if ( cls.state != CA_ACTIVE ) { + if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { re.SetColor( g_color_table[0] ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); |