From 948955bf434bb18ef716031a2d2e128377cf5093 Mon Sep 17 00:00:00 2001 From: tma Date: Tue, 21 Feb 2006 21:29:26 +0000 Subject: * Fix to bug #2599 (fullscreen cinematics) git-svn-id: svn://svn.icculus.org/quake3/trunk@577 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/cl_scrn.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'code') diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c index f72ede2..751add7 100644 --- a/code/client/cl_scrn.c +++ b/code/client/cl_scrn.c @@ -440,7 +440,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings - if ( cls.state != CA_ACTIVE ) { + if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { re.SetColor( g_color_table[0] ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); -- cgit v1.2.3