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* * Fix to a bug introduced by the fix to the long server uptime bugtma2006-04-221-1/+1
* - botlib logfile now gets stored in the fs_game directory in fs_homepath. (pa...thilo2006-04-213-7/+31
* Still some little improvements to flares.thilo2006-04-202-1/+8
* Removed redundant assignment.thilo2006-04-201-1/+0
* Fix for flares. Can be enabled by setting r_flares 1thilo2006-04-205-86/+121
* Was that intentional? (version change)zakk2006-04-191-1/+1
* * Output botlib.log in a sensible place (from Erik Auerswald)tma2006-04-142-1/+6
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
* * Fix to (static!) buffer overflow in renderer (from Thilo Schulz)tma2006-04-141-1/+1
* * Fixes to MDR implementation from Thilo Schulztma2006-04-141-19/+13
* * Removed strange MacOS X #ifdeffery from cl_cin.c (from tjw)tma2006-04-141-4/+0
* * Fix network init crashes on OS X 10.4 (from tjw)tma2006-04-141-12/+41
* * Fix backspace on MacOS X (from tjw)tma2006-04-141-1/+8
* * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)tma2006-04-141-1/+7
* Logo stuff on Media page, change the icon to be standard svg instead of inksc...floam2006-03-261-102/+30
* * Shift no longer modifies bound keys. Use in_shiftedKeys for the oldtma2006-03-241-23/+39
* * Change window titletma2006-03-245-14/+11
* * Fix a warning introduced by the recent LCC fixtma2006-03-241-2/+2
* webspace is separate now, so generate one splash image.floam2006-03-241-0/+2206
* * LCC bug fix from the how-the-fuck-did-that-ever-work? departmenttma2006-03-211-1/+7
* * Solaris packager tweaktma2006-03-151-1/+1
* * Video export doesn't crap out with sv_pure 1 anymoretma2006-03-151-3/+45
* * Solaris package patchtma2006-03-1419-0/+349
* accept pak0.pk3 in demoq3/ as wellludwig2006-03-081-1/+2
* - fix iconludwig2006-03-052-6/+13
* merge fixes from ioquake3.shludwig2006-03-051-4/+10
* use mmap to allocate memory for generated code to be able to set PROT_EXECludwig2006-03-043-50/+49
* * Displace the '\n's passed to SV_Shutdowntma2006-02-284-7/+7
* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
* * Lets try that againtma2006-02-261-26/+12
* try to fix msvc buildludwig2006-02-262-2/+4
* * Sound related bug fixes from Thilo Schulztma2006-02-262-2/+19
* * Resolve symlinks to the binary. This prevents the situation where a symlinktma2006-02-261-2/+50
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
* * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits pertma2006-02-211-1/+10
* fallback to 32bit binaries on 64bit biarchs if availableludwig2006-02-211-4/+10
* * Fix to bug #2599 (fullscreen cinematics)tma2006-02-211-1/+1
* Angst's installer + iconfloam2006-02-201-0/+0
* o rlyfloam2006-02-201-1/+1
* Bump version number.floam2006-02-201-1/+1
* Clean up ARGB 16*16 icon too.floam2006-02-201-0/+0
* Redone 16*16 icons by hand, they should be less nasty now.floam2006-02-201-0/+0
* Hot new sexy Windows icon.floam2006-02-201-0/+0
* Generate new 32x32 raster image from new svg, kill off old uglies.floam2006-02-184-164/+17
* <Timbo> you should probably strip thatfloam2006-02-181-19/+4
* Kill text nodefloam2006-02-181-6/+1
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-1819-53/+60
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
* Added gradientsfloam2006-02-181-20/+94