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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-04-14 20:15:58 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-04-14 20:15:58 +0000 |
commit | 499b37c7d8f812b22db120d94772367f336e902a (patch) | |
tree | e9044a4c023c8583620c4316970d4b5ca58353a3 /code | |
parent | 41fb69060a05f80ca82bf4bd8bb0dcdb745e1ee7 (diff) | |
download | ioquake3-aero-499b37c7d8f812b22db120d94772367f336e902a.tar.gz ioquake3-aero-499b37c7d8f812b22db120d94772367f336e902a.zip |
* Fix to (static!) buffer overflow in renderer (from Thilo Schulz)
git-svn-id: svn://svn.icculus.org/quake3/trunk@703 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/renderer/tr_shade_calc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shade_calc.c b/code/renderer/tr_shade_calc.c index 15fbe77..6f9b0be 100644 --- a/code/renderer/tr_shade_calc.c +++ b/code/renderer/tr_shade_calc.c @@ -619,7 +619,7 @@ void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors ) { int i; int *pColors = ( int * ) dstColors; - unsigned char invModulate[3]; + unsigned char invModulate[4]; int c; if ( !backEnd.currentEntity ) |