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* Disabled PowerPC VM.icculus2005-12-061-1/+2
* remove EULA document to prevent confusionludwig2005-12-051-184/+0
* * Replaced ALIGN macro with PADtma2005-12-056-24/+25
* Look for correct filename extension when loading native DLLs.icculus2005-12-052-1/+17
* Removed -fomit-frame-pointer from Mac OS X builds. Someone should icculus2005-12-041-1/+1
* Don't need to check for Altivec in unix mainline anymore (qcommon icculus2005-12-041-1/+0
* Better altivec cvar handling. Should fix crashes at startup, or curious icculus2005-12-044-11/+42
* Fixed Altivec-based mesh rendering.icculus2005-12-042-19/+19
* * Same as last revision, but I didn't forget to save this timetma2005-12-031-3/+3
* * Improved the robustity^Wrobustosity^Wrobustness of the OpenAL music and rawtma2005-12-031-81/+100
* * Fix to an OpenAL "bug"tma2005-12-021-0/+5
* * Ditch Mac OS 9 supporttma2005-12-013-44/+0
* * Updated AL headerstma2005-12-0111-751/+650
* * Fix compilation when using SDL and dlopening OpenALtma2005-12-011-2/+5
* * Fixed bug where if two looping sounds were added to a single entity theytma2005-12-011-122/+121
* * Fix a warning on non-PPC buildstma2005-12-011-1/+1
* Fixed detection of Altivec on Mac OS X, and added attempt at general detectionicculus2005-12-011-8/+34
* r_smp now works as expected with sdl_glimp.c on Mac OS X.icculus2005-12-011-5/+32
* Another "long double" ...icculus2005-12-011-2/+2
* fix the stupid i386/x86/amd64/x86_64 weirdnessludwig2005-12-011-5/+12
* don't use ImageMagickludwig2005-11-301-1/+2
* add "very high quality" option (patch by Pascal de Bruijn) ludwig2005-11-301-2/+8
* * Support RIFF files with zero length data chunks (yes they exist, and yes,tma2005-11-302-22/+50
* Make sure Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN are defined correctly foricculus2005-11-291-3/+8
* Fixed comment.icculus2005-11-281-4/+1
* First shot at SMP renderer with sdl_glimp. Does not work yet!icculus2005-11-282-47/+116
* Fixed some compiler warnings in lcc...mostly "long double" stuff.icculus2005-11-283-6/+6
* Must explicitly define MACOS_X here or lcc won't build on the Mac.icculus2005-11-281-0/+5
* files to create a loki-setup based installer. run "make installer"ludwig2005-11-276-0/+194
* fix warning about cast from integer to pointerludwig2005-11-271-2/+2
* * Moved win32 GL extension prototypes from tr_init.c to win_qgl.ctma2005-11-262-10/+6
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-2611-170/+125
* SDL and OpenAL headers.icculus2005-11-2638-0/+11729
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-2661-22839/+848
* Don't byteswap when resampling audio...we byteswapped it previously in theicculus2005-11-201-1/+1
* make internal functions staticludwig2005-11-191-2/+42
* * Remove the debug text that nobody seemed to noticetma2005-11-191-1/+0
* * Bleh.. whitespacetma2005-11-161-2/+2
* * Partial implementation of FS_Seek for files in pk3stma2005-11-162-40/+57
* * Small "bug" fix to MSG_WriteBitstma2005-11-151-1/+1
* * Implementation of r_dlightBacks from Shane Isleytma2005-11-151-66/+58
* * ...tma2005-11-151-4/+4
* * Don't link OpenAL against q3dedtma2005-11-151-10/+10
* Potential fix to https://bugzilla.icculus.org/show_bug.cgi?id=2486tma2005-11-151-30/+21
* * Oops, missed a bittma2005-11-141-1/+1
* * Replace a redundant function in the wav decodertma2005-11-141-20/+1
* * Quiet some warnings on OS Xtma2005-11-132-67/+0
* * Unbreak the MinGW build more...tma2005-11-133-5/+6
* * Unbreak the MinGW buildtma2005-11-131-7/+0
* link against libopenal by default rather than dlopening itludwig2005-11-133-1/+126