| Commit message (Collapse) | Author | Age | Files | Lines |
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* (bug 3303) Removal of never compiled code from cgame drawing functions (beast
<info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
<info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
Stefan "#@" Langer <raute_at@gmx.de>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1126 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1125 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1124 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1123 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1122 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1121 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1120 edf5b092-35ff-0310-97b2-ce42778d08ea
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to i3enedek).
* remove some spammy Mac OS X printf's regarding local network detection
* replaced a #warning for non-OS X PPC systems with a call to
msync(..., MS_INVALIDATE). This needs testing.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1118 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1117 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1116 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1112 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Remove unused DO_DEBUG_CC and DO_SHLIB_DEBUG_CC commands
* Fix various bits of trailing whitespace
* Remove vm_ppc.c and move vm_ppc_new.c into its place
* Rename winquake.rc to win_resource.rc
git-svn-id: svn://svn.icculus.org/quake3/trunk@1111 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1110 edf5b092-35ff-0310-97b2-ce42778d08ea
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Please see bugzilla case:
http://bugzilla.icculus.org/show_bug.cgi?id=3206
and
http://bugzilla.libsdl.org/show_bug.cgi?id=445
git-svn-id: svn://svn.icculus.org/quake3/trunk@1108 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix minor typos
git-svn-id: svn://svn.icculus.org/quake3/trunk@1106 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1105 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1104 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1103 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1101 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1100 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1099 edf5b092-35ff-0310-97b2-ce42778d08ea
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fix backported from SDL 1.3 related to fullscreen mode and minimize
buttons disapearing on existing windows on Mac OS X.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1098 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1096 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1091 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Make cross-make-mingw.sh more generic using the above
* Update README to reflect changes
* Fix a couple of warnings in the Windows input layer
git-svn-id: svn://svn.icculus.org/quake3/trunk@1090 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1089 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1088 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1087 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1085 edf5b092-35ff-0310-97b2-ce42778d08ea
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sizeof(bot_consolemessage_t) is different on 64 bit and 32 bit systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1084 edf5b092-35ff-0310-97b2-ce42778d08ea
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integer overflow in Com_Milliseconds() (R1CH)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1083 edf5b092-35ff-0310-97b2-ce42778d08ea
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are being loaded to play a demo. This restores the normal
"timedemo" cvar behaviour.
* (bug 3054) The "demo" command works properly now when connected to
the local server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1055 edf5b092-35ff-0310-97b2-ce42778d08ea
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security concerns
git-svn-id: svn://svn.icculus.org/quake3/trunk@1054 edf5b092-35ff-0310-97b2-ce42778d08ea
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at 256 for mod compatability reasons. ioq3-only mods may
chose to use MAX_KEYS for checking binds in order to get full
key support, but at the cost of breaking compatability with
older clients.
* (bug 2741) remove some lingering 256-key hardcoding
* properly check bounds of keynum in Key_IsDown(), Key_SetBinding(),
and Key_GetBinding()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1053 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1052 edf5b092-35ff-0310-97b2-ce42778d08ea
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with s_alMaxDistance.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1051 edf5b092-35ff-0310-97b2-ce42778d08ea
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override user-defined cvar values for CVAR_CHEAT cvars that
could be registered in cgame and ui.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1048 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1047 edf5b092-35ff-0310-97b2-ce42778d08ea
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when generating the qkey file
git-svn-id: svn://svn.icculus.org/quake3/trunk@1046 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1045 edf5b092-35ff-0310-97b2-ce42778d08ea
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recognized. For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK,
WORLD_0 - WORLD_95, etc. (Christophe Cavalaria)
* (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape
* (bug 2741) Adds detailed explaination of SDL keyboard handling differences
in the README file.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1044 edf5b092-35ff-0310-97b2-ce42778d08ea
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could set this. disconnect (or disallow connection for) a client that
has a userinfo string that's too full for "ip" to be added properly.
(Richard Stanway)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1043 edf5b092-35ff-0310-97b2-ce42778d08ea
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non-zero, cl_guid will be unique for each server that the client
connects to
git-svn-id: svn://svn.icculus.org/quake3/trunk@1041 edf5b092-35ff-0310-97b2-ce42778d08ea
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since SV_DropClient() tried to set the client's state to CS_ZOMBIE prior
to sending the message.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1038 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix locally looping sounds, thanks to Timbo
git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1036 edf5b092-35ff-0310-97b2-ce42778d08ea
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int types
git-svn-id: svn://svn.icculus.org/quake3/trunk@1034 edf5b092-35ff-0310-97b2-ce42778d08ea
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Also one minor change to the website's get it page.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1031 edf5b092-35ff-0310-97b2-ce42778d08ea
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