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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-16 15:16:32 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-16 15:16:32 +0000
commitbdb8ffe61b8baa8547755d1b27e43a9feb3868b9 (patch)
treec8457c3c99a24b033184e3c24a75f112a7c36c34 /code
parent408bed30cd69464ca08f78d970a5e1e98db0cdc8 (diff)
downloadioquake3-aero-bdb8ffe61b8baa8547755d1b27e43a9feb3868b9.tar.gz
ioquake3-aero-bdb8ffe61b8baa8547755d1b27e43a9feb3868b9.zip
print the shader loading message if the cvar "developer" is set
git-svn-id: svn://svn.icculus.org/quake3/trunk@1124 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/renderer/tr_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index 6664127..7e4fc2a 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -2891,7 +2891,7 @@ static void ScanAndLoadShaderFiles( void )
char filename[MAX_QPATH];
Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] );
-// ri.Printf( PRINT_ALL, "...loading '%s'\n", filename );
+ ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename );
sum += ri.FS_ReadFile( filename, (void **)&buffers[i] );
if ( !buffers[i] ) {
ri.Error( ERR_DROP, "Couldn't load %s", filename );