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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-16 15:16:32 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-16 15:16:32 +0000 |
commit | bdb8ffe61b8baa8547755d1b27e43a9feb3868b9 (patch) | |
tree | c8457c3c99a24b033184e3c24a75f112a7c36c34 /code | |
parent | 408bed30cd69464ca08f78d970a5e1e98db0cdc8 (diff) | |
download | ioquake3-aero-bdb8ffe61b8baa8547755d1b27e43a9feb3868b9.tar.gz ioquake3-aero-bdb8ffe61b8baa8547755d1b27e43a9feb3868b9.zip |
print the shader loading message if the cvar "developer" is set
git-svn-id: svn://svn.icculus.org/quake3/trunk@1124 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/renderer/tr_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c index 6664127..7e4fc2a 100644 --- a/code/renderer/tr_shader.c +++ b/code/renderer/tr_shader.c @@ -2891,7 +2891,7 @@ static void ScanAndLoadShaderFiles( void ) char filename[MAX_QPATH]; Com_sprintf( filename, sizeof( filename ), "scripts/%s", shaderFiles[i] ); -// ri.Printf( PRINT_ALL, "...loading '%s'\n", filename ); + ri.Printf( PRINT_DEVELOPER, "...loading '%s'\n", filename ); sum += ri.FS_ReadFile( filename, (void **)&buffers[i] ); if ( !buffers[i] ) { ri.Error( ERR_DROP, "Couldn't load %s", filename ); |