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* - botlib logfile now gets stored in the fs_game directory in fs_homepath. ↵thilo2006-04-213-7/+31
| | | | | | | | | | | (patch from Erik Auerswald) - Added proper error handling when fopening qconsole.log - Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1. git-svn-id: svn://svn.icculus.org/quake3/trunk@715 edf5b092-35ff-0310-97b2-ce42778d08ea
* Still some little improvements to flares.thilo2006-04-202-1/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@714 edf5b092-35ff-0310-97b2-ce42778d08ea
* Removed redundant assignment.thilo2006-04-201-1/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@713 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix for flares. Can be enabled by setting r_flares 1thilo2006-04-205-86/+121
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@712 edf5b092-35ff-0310-97b2-ce42778d08ea
* Was that intentional? (version change)zakk2006-04-191-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@709 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Output botlib.log in a sensible place (from Erik Auerswald)tma2006-04-142-1/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@705 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
| | | | | | | Schulz) git-svn-id: svn://svn.icculus.org/quake3/trunk@704 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to (static!) buffer overflow in renderer (from Thilo Schulz)tma2006-04-141-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@703 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixes to MDR implementation from Thilo Schulztma2006-04-141-19/+13
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@702 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed strange MacOS X #ifdeffery from cl_cin.c (from tjw)tma2006-04-141-4/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@701 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix network init crashes on OS X 10.4 (from tjw)tma2006-04-141-12/+41
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@700 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix backspace on MacOS X (from tjw)tma2006-04-141-1/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@699 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed radix sort on big endian platforms (from tjw, blame Timbo for the bug)tma2006-04-141-1/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@698 edf5b092-35ff-0310-97b2-ce42778d08ea
* Logo stuff on Media page, change the icon to be standard svg instead of ↵floam2006-03-261-102/+30
| | | | | | inkscape svg. git-svn-id: svn://svn.icculus.org/quake3/trunk@688 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Shift no longer modifies bound keys. Use in_shiftedKeys for the oldtma2006-03-241-23/+39
| | | | | | | behaviour. git-svn-id: svn://svn.icculus.org/quake3/trunk@667 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change window titletma2006-03-245-14/+11
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@666 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix a warning introduced by the recent LCC fixtma2006-03-241-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@665 edf5b092-35ff-0310-97b2-ce42778d08ea
* webspace is separate now, so generate one splash image.floam2006-03-241-0/+2206
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@661 edf5b092-35ff-0310-97b2-ce42778d08ea
* * LCC bug fix from the how-the-fuck-did-that-ever-work? departmenttma2006-03-211-1/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@651 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Solaris packager tweaktma2006-03-151-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@647 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Video export doesn't crap out with sv_pure 1 anymoretma2006-03-151-3/+45
| | | | | | | * Video export doesn't crap out when writing > 2Gb files anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@646 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Solaris package patchtma2006-03-1419-0/+349
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@643 edf5b092-35ff-0310-97b2-ce42778d08ea
* accept pak0.pk3 in demoq3/ as wellludwig2006-03-081-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@629 edf5b092-35ff-0310-97b2-ce42778d08ea
* - fix iconludwig2006-03-052-6/+13
| | | | | | | | - remove GPL license popup - make demo script optional git-svn-id: svn://svn.icculus.org/quake3/trunk@625 edf5b092-35ff-0310-97b2-ce42778d08ea
* merge fixes from ioquake3.shludwig2006-03-051-4/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@624 edf5b092-35ff-0310-97b2-ce42778d08ea
* use mmap to allocate memory for generated code to be able to set PROT_EXECludwig2006-03-043-50/+49
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@616 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Displace the '\n's passed to SV_Shutdowntma2006-02-284-7/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
| | | | | | | * Thus no need to s_alSpatEntOrigin anymore git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Lets try that againtma2006-02-261-26/+12
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@589 edf5b092-35ff-0310-97b2-ce42778d08ea
* try to fix msvc buildludwig2006-02-262-2/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@588 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Sound related bug fixes from Thilo Schulztma2006-02-262-2/+19
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@587 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Resolve symlinks to the binary. This prevents the situation where a symlinktma2006-02-261-2/+50
| | | | | | | | to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks /usr/local/bin/ is the directory the actual binary sits. git-svn-id: svn://svn.icculus.org/quake3/trunk@586 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
| | | | | | | | CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined. git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
| | | | | | | same thing without degrading the sound quality or changing the API. git-svn-id: svn://svn.icculus.org/quake3/trunk@583 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits pertma2006-02-211-1/+10
| | | | | | | sample) git-svn-id: svn://svn.icculus.org/quake3/trunk@580 edf5b092-35ff-0310-97b2-ce42778d08ea
* fallback to 32bit binaries on 64bit biarchs if availableludwig2006-02-211-4/+10
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@579 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to bug #2599 (fullscreen cinematics)tma2006-02-211-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@577 edf5b092-35ff-0310-97b2-ce42778d08ea
* Angst's installer + iconfloam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@572 edf5b092-35ff-0310-97b2-ce42778d08ea
* o rlyfloam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@570 edf5b092-35ff-0310-97b2-ce42778d08ea
* Bump version number.floam2006-02-201-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@569 edf5b092-35ff-0310-97b2-ce42778d08ea
* Clean up ARGB 16*16 icon too.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@566 edf5b092-35ff-0310-97b2-ce42778d08ea
* Redone 16*16 icons by hand, they should be less nasty now.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@565 edf5b092-35ff-0310-97b2-ce42778d08ea
* Hot new sexy Windows icon.floam2006-02-201-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@555 edf5b092-35ff-0310-97b2-ce42778d08ea
* Generate new 32x32 raster image from new svg, kill off old uglies.floam2006-02-184-164/+17
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@553 edf5b092-35ff-0310-97b2-ce42778d08ea
* <Timbo> you should probably strip thatfloam2006-02-181-19/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@552 edf5b092-35ff-0310-97b2-ce42778d08ea
* Kill text nodefloam2006-02-181-6/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@551 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-1819-53/+60
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@549 edf5b092-35ff-0310-97b2-ce42778d08ea
* Added gradientsfloam2006-02-181-20/+94
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@548 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added Sander van Loon's svg icontma2006-02-181-0/+71
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@547 edf5b092-35ff-0310-97b2-ce42778d08ea