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* * ...and actually r1626 this timetma2009-09-161-39/+0
* Let a separate libdir be specified for loading libraries.icculus2009-09-151-0/+39
* Quote commandline args with spaces when building the string for Com_Init().icculus2009-09-151-0/+8
* define STRING and XSTRING in q_shared.h (#4054)ludwig2009-05-051-2/+0
* * Remove superfluous comments committed with fix to bug #3999tma2009-03-021-4/+2
* initialize Sys_Milliseconds early (#3999)ludwig2009-03-021-0/+5
* * Always show the mouse cursor when the mouse is disabledtma2008-08-091-2/+1
* * Add Sys_GLimpInit for platform specific GLimp initialisationtma2008-08-081-10/+0
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-031-0/+2
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-211-37/+7
* Add gamedirectory in .app to searchpath on MacOSXthilo2007-12-141-0/+10
* * Add con_log.c to log all console outputtma2007-11-301-68/+15
* * Move SDL library version check to sys_main.c as it's proving difficult totma2007-11-251-0/+8
* * Fix bug where an extraneous render command can cause a crash whentma2007-11-181-11/+11
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-11/+9
* * Grr. Argh. Whitespace. etc.tma2007-10-091-1/+1
* * Replace Sys_AnsiColorify with Sys_AnsiColorPrint, a more simple means oftma2007-10-091-78/+51
* fix incorrect use of strncpyludwig2007-10-081-10/+20
* * Remove some C99isms (f0rqu3)tma2007-10-011-1/+1
* * rewrite of the win32 dedicated console:tjw2007-09-151-1/+2
* * Build dedicated server binary on Windowstma2007-09-061-14/+14
* * Compile time and runtime checks for SDL >= 1.2.7tma2007-09-061-0/+19
* * Merge unified-sdl to trunktma2007-09-051-0/+646