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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-15 02:22:58 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-15 02:22:58 +0000
commitf1692e7d753e2ae0b2222425ba51f185928c2988 (patch)
tree7d6358faf8684b7a6c761362b2083a7f5e160c5a /code/sys/sys_main.c
parent5adc7bfafe2c2e214103e96b4e2a089871b83d8e (diff)
downloadioquake3-aero-f1692e7d753e2ae0b2222425ba51f185928c2988.tar.gz
ioquake3-aero-f1692e7d753e2ae0b2222425ba51f185928c2988.zip
* rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting on input. 2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not handled by signals on windows 3) Added history support 4) Added tab completion 5) Removed automatic cursor/scroll adjustment (too problematic) 6) Enable mousewheel scrolling 7) Stop using the InputBuffer for editing This seems to work pretty well now, but I jumped the gun on a previous commit message by saying you can scroll now without locking up your server. That was only true up until the point that a server tried to print to the console, at that point it will hang until you release the scroll bar :( It may be possible to get around this by using a seperate thread for console output, but that's a whole new can of worms. git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/sys/sys_main.c')
-rw-r--r--code/sys/sys_main.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/code/sys/sys_main.c b/code/sys/sys_main.c
index 7ecbd2e..eb85b7f 100644
--- a/code/sys/sys_main.c
+++ b/code/sys/sys_main.c
@@ -573,7 +573,7 @@ void Sys_ParseArgs( int argc, char **argv )
Sys_SigHandler
=================
*/
-static void Sys_SigHandler( int signal )
+void Sys_SigHandler( int signal )
{
static qboolean signalcaught = qfalse;
@@ -641,6 +641,7 @@ int main( int argc, char **argv )
#ifndef _WIN32
// Windows doesn't have these signals
+ // see CON_CtrlHandler() in con_win32.c
signal( SIGHUP, Sys_SigHandler );
signal( SIGQUIT, Sys_SigHandler );
signal( SIGTRAP, Sys_SigHandler );