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*
* Yet another tweak to the long server uptime bug fix
tma
2006-04-28
1
-1
/
+1
*
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
thilo
2006-04-26
1
-1
/
+1
*
* Fix to a bug introduced by the fix to the long server uptime bug
tma
2006-04-22
1
-1
/
+1
*
* Fix to bug involving the port value of master server heartbeats (from Thilo
tma
2006-04-14
1
-1
/
+1
*
* Displace the '\n's passed to SV_Shutdown
tma
2006-02-28
2
-2
/
+2
*
* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
tma
2006-02-23
2
-3
/
+3
*
- change long to intptr_t for 64bit windows compatability
ludwig
2006-02-18
1
-1
/
+1
*
64bit fix: VM_Call return value is a pointer
ludwig
2006-02-18
1
-1
/
+1
*
* General decrufting:
tma
2005-10-29
1
-1
/
+1
*
* Added STATUS
tma
2005-10-29
11
-11
/
+11
*
* Deleted code/unix/vm_x86.c - wtf was that about anyway?
tma
2005-10-29
1
-4
/
+0
*
* Compiler warning fix from ankon
tma
2005-10-28
1
-2
/
+0
*
* Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454
tma
2005-10-28
4
-1
/
+27
*
* Moved various source files from their mod sdk locations to places more
tma
2005-10-26
4
-4
/
+4
*
* Cap the maximum snaps a client can request at the server framerate rather
tma
2005-10-19
1
-2
/
+2
*
* Fix to multiple buffer overflow bugs in CL_Rcon_f
tma
2005-09-19
1
-0
/
+8
*
Patch from Tim Angus, to fix a longstanding bug
zakk
2005-09-17
6
-13
/
+21
*
https://bugzilla.icculus.org/show_bug.cgi?id=2356
zakk
2005-09-01
1
-0
/
+9
*
First diff from Andreas Schneider:
zakk
2005-08-31
1
-1
/
+1
*
support for 64bit native mods
ludwig
2005-08-30
1
-10
/
+1
*
remove svn:executable property
ludwig
2005-08-28
11
-0
/
+0
*
remove 64bit warning. For QVM it's ok and native .so is broken anyways
ludwig
2005-08-28
1
-4
/
+1
*
Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.
zakk
2005-08-27
2
-6
/
+10
*
newlines fixed
zakk
2005-08-26
11
-8980
/
+8980
*
Itsa me, quake3io!
zakk
2005-08-26
11
-0
/
+8980
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