| Commit message (Collapse) | Author | Age | Files | Lines |
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Schulz)
git-svn-id: svn://svn.icculus.org/quake3/trunk@704 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
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CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
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- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@549 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed Q3_STATIC and associated defines
* Removed MAC_STATIC
* Replaced __LCC__ with Q3_VM
* Removed bspc and splines directories
git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed HAVE_VM_NATIVE
* Removed DLL_ONLY
* Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler
should be enabled on the OS X and VC builds now
* Remove the remainder of the freetype building stuff
git-svn-id: svn://svn.icculus.org/quake3/trunk@194 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@193 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@192 edf5b092-35ff-0310-97b2-ce42778d08ea
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
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than a hard-coded 30 (from misantropia). I'm slightly nervous about this
since it changes the behaviour versus 1.32b in that a client requesting e.g.
25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
not sure why anyone would want this though -- it may even destablise their
inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
complains it can be closed.
git-svn-id: svn://svn.icculus.org/quake3/trunk@167 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix to COM_ParseExt 1 byte overwrite bug
* Fixed some missing calls to trap_FS_FCloseFile
* Fixed q3msgboom and q3infoboom bugs
* Fixed some qboolean type confusion
* Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374
git-svn-id: svn://svn.icculus.org/quake3/trunk@95 edf5b092-35ff-0310-97b2-ce42778d08ea
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in the server, wherein running the server for
more than 24 hours would cause the game to
exhibit weirdness as described here:
http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749
That page would also indicate that more work
needs to be done if the map isn't going to change
for more than 24 hours.
git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
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Remotely exploitable Infostring Crash
git-svn-id: svn://svn.icculus.org/quake3/trunk@58 edf5b092-35ff-0310-97b2-ce42778d08ea
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here are gcc4 signedness fixes for latest svn :)
git-svn-id: svn://svn.icculus.org/quake3/trunk@50 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@17 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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