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* * Yet another tweak to the long server uptime bug fixtma2006-04-281-1/+1
* Replaced various "baseq3" strings with the centrally defined BASEGAME macro.thilo2006-04-261-1/+1
* * Fix to a bug introduced by the fix to the long server uptime bugtma2006-04-221-1/+1
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
* * Displace the '\n's passed to SV_Shutdowntma2006-02-282-2/+2
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-232-3/+3
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
* 64bit fix: VM_Call return value is a pointerludwig2006-02-181-1/+1
* * General decrufting:tma2005-10-291-1/+1
* * Added STATUStma2005-10-2911-11/+11
* * Deleted code/unix/vm_x86.c - wtf was that about anyway?tma2005-10-291-4/+0
* * Compiler warning fix from ankontma2005-10-281-2/+0
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-284-1/+27
* * Moved various source files from their mod sdk locations to places moretma2005-10-264-4/+4
* * Cap the maximum snaps a client can request at the server framerate rathertma2005-10-191-2/+2
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+8
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-176-13/+21
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
* First diff from Andreas Schneider:zakk2005-08-311-1/+1
* support for 64bit native modsludwig2005-08-301-10/+1
* remove svn:executable propertyludwig2005-08-2811-0/+0
* remove 64bit warning. For QVM it's ok and native .so is broken anywaysludwig2005-08-281-4/+1
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-272-6/+10
* newlines fixedzakk2005-08-2611-8980/+8980
* Itsa me, quake3io!zakk2005-08-2611-0/+8980