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* - Revamp in-game server browser: you can now scan for games on multiple ↵thilo2008-04-111-4/+2
| | | | | | | | | master servers, while retaining compatibility with old QVMs. - Make Master server reporting/server queries ipv6 capable. git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-091-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1307 edf5b092-35ff-0310-97b2-ce42778d08ea
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and ↵thilo2008-04-041-1/+1
| | | | | | JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355. git-svn-id: svn://svn.icculus.org/quake3/trunk@1290 edf5b092-35ff-0310-97b2-ce42778d08ea
* * rewrite of the win32 dedicated console:tjw2007-09-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | 1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting on input. 2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not handled by signals on windows 3) Added history support 4) Added tab completion 5) Removed automatic cursor/scroll adjustment (too problematic) 6) Enable mousewheel scrolling 7) Stop using the InputBuffer for editing This seems to work pretty well now, but I jumped the gun on a previous commit message by saying you can scroll now without locking up your server. That was only true up until the point that a server tried to print to the console, at that point it will hang until you release the scroll bar :( It may be possible to get around this by using a seperate thread for console output, but that's a whole new can of worms. git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-17/+7
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3066) rcon rate-limiting was not compatible with the eventual tjw2007-05-101-1/+1
| | | | | | | integer overflow in Com_Milliseconds() (R1CH) git-svn-id: svn://svn.icculus.org/quake3/trunk@1083 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 2784) help to prevent reliable command overflow in cases when a slowtjw2006-10-131-3/+4
| | | | | | | | | | | client is loading the map on a busy server. Specifically, hold back all configstring update commands while the client is CS_PRIMED. Once the client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for updating each of the configstring indexes which were updated while the client was CS_PRIMED. git-svn-id: svn://svn.icculus.org/quake3/trunk@935 edf5b092-35ff-0310-97b2-ce42778d08ea
* Correctly handle 0 timescalethilo2006-08-261-0/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@873 edf5b092-35ff-0310-97b2-ce42778d08ea
* - compensate sv_fps for timescale value.thilo2006-08-261-1/+1
| | | | | | | - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix 100% CPU usage on idle dedicated servers.thilo2006-08-181-1/+9
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@850 edf5b092-35ff-0310-97b2-ce42778d08ea
* * sv_minRate (from R1CH)tma2006-06-171-0/+1
| | | | | | | * [cl|sv]_packetdelay (from tjw) git-svn-id: svn://svn.icculus.org/quake3/trunk@808 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Yet another tweak to the long server uptime bug fixtma2006-04-281-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@730 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
| | | | | | | Schulz) git-svn-id: svn://svn.icculus.org/quake3/trunk@704 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Displace the '\n's passed to SV_Shutdowntma2006-02-281-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-231-2/+2
| | | | | | | | CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined. git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+8
| | | | | | | | | | | * Fix to COM_ParseExt 1 byte overwrite bug * Fixed some missing calls to trap_FS_FCloseFile * Fixed q3msgboom and q3infoboom bugs * Fixed some qboolean type confusion * Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374 git-svn-id: svn://svn.icculus.org/quake3/trunk@95 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-3/+4
| | | | | | | | | | | | | | | in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
| | | | | | | Remotely exploitable Infostring Crash git-svn-id: svn://svn.icculus.org/quake3/trunk@58 edf5b092-35ff-0310-97b2-ce42778d08ea
* First diff from Andreas Schneider:zakk2005-08-311-1/+1
| | | | | | | | here are gcc4 signedness fixes for latest svn :) git-svn-id: svn://svn.icculus.org/quake3/trunk@50 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-855/+855
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+855
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea