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* Correctly handle 0 timescalethilo2006-08-261-0/+7
* - compensate sv_fps for timescale value.thilo2006-08-261-1/+1
* Fix 100% CPU usage on idle dedicated servers.thilo2006-08-181-1/+9
* * sv_minRate (from R1CH)tma2006-06-171-0/+1
* * Yet another tweak to the long server uptime bug fixtma2006-04-281-1/+1
* * Fix to bug involving the port value of master server heartbeats (from Thilotma2006-04-141-1/+1
* * Displace the '\n's passed to SV_Shutdowntma2006-02-281-1/+1
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-231-2/+2
* * Added STATUStma2005-10-291-1/+1
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+8
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-3/+4
* https://bugzilla.icculus.org/show_bug.cgi?id=2356zakk2005-09-011-0/+9
* First diff from Andreas Schneider:zakk2005-08-311-1/+1
* remove svn:executable propertyludwig2005-08-281-0/+0
* newlines fixedzakk2005-08-261-855/+855
* Itsa me, quake3io!zakk2005-08-261-0/+855