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* * Rename voip cvar to cl_voiptma2008-07-071-4/+4
| | | | | | | | | * s/#if USE_VOIP/#ifdef USE_VOIP/ * Add generalised runtime cvar range checking, currently on [sv|cl]_voip, dedicated and a bunch of r_ variables git-svn-id: svn://svn.icculus.org/quake3/trunk@1420 edf5b092-35ff-0310-97b2-ce42778d08ea
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+30
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1348 edf5b092-35ff-0310-97b2-ce42778d08ea
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-121-0/+15
| | | | | | | - add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods. git-svn-id: svn://svn.icculus.org/quake3/trunk@1312 edf5b092-35ff-0310-97b2-ce42778d08ea
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-091-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1307 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 2784) help to prevent reliable command overflow in cases when a slowtjw2006-10-131-0/+2
| | | | | | | | | | | client is loading the map on a busy server. Specifically, hold back all configstring update commands while the client is CS_PRIMED. Once the client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for updating each of the configstring indexes which were updated while the client was CS_PRIMED. git-svn-id: svn://svn.icculus.org/quake3/trunk@935 edf5b092-35ff-0310-97b2-ce42778d08ea
* * sv_minRate (from R1CH)tma2006-06-171-0/+1
| | | | | | | * [cl|sv]_packetdelay (from tjw) git-svn-id: svn://svn.icculus.org/quake3/trunk@808 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-281-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@192 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-0/+1
| | | | | | | | | | | | | | | in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-404/+404
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+404
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea