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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-17 01:36:38 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-17 01:36:38 +0000
commit10925c8309af0350541ab8fb0188b96bd67d35ad (patch)
tree5146b771c376785abfbe739ee35e01a873d2dd16 /code/server/server.h
parent468c8b373ff3fb1f5452d8198abe89018d99c414 (diff)
downloadioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.tar.gz
ioquake3-aero-10925c8309af0350541ab8fb0188b96bd67d35ad.zip
Patch from Tim Angus, to fix a longstanding bug
in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/server.h')
-rw-r--r--code/server/server.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/code/server/server.h b/code/server/server.h
index 589e1c4..b025c98 100644
--- a/code/server/server.h
+++ b/code/server/server.h
@@ -78,6 +78,7 @@ typedef struct {
int gameClientSize; // will be > sizeof(playerState_t) due to game private data
int restartTime;
+ int time;
} server_t;