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* Fixed compiler warning on Mac OS X.icculus2008-07-061-1/+1
* Reverting.zakk2008-07-061-65/+122
* Theoretical higher chance of working.zakk2008-07-061-14/+10
* It's either the Wu-Tang Symbol or the tango quake3 logo, someone pleasezakk2008-07-061-130/+77
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-051-7/+19
* Added GL_EXT_texture_compression_s3tc support.icculus2008-06-131-12/+46
* Whoops, maybe this is the right header location...icculus2008-06-091-1/+1
* Added #include to fix compiler warning on Mac OS X.icculus2008-06-091-0/+1
* combine all mouse events received in one frameludwig2008-05-061-1/+8
* This may enable stereo rendering for other devices like shutter glasses, but ...thilo2008-04-271-0/+12
* sort video modes only if there are modes to sortludwig2008-04-131-1/+2
* Make sure fullscreen does not work for in_nograb when manually Alt-Entering, ...thilo2008-03-261-0/+7
* * Disabling r_allowSoftwareGL as per bug 3526tma2008-01-311-0/+2
* Fix building on MacOSX.thilo2007-12-141-1/+1
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-111-38/+93
* detect available resolutions and offer them in the menuludwig2007-12-081-0/+44
* * Move SDL library version check to sys_main.c as it's proving difficult totma2007-11-251-3/+3
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-024-5/+26
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-2/+2
* * Remove some C99isms (f0rqu3)tma2007-10-012-14/+16
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-121-9/+48
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-101-45/+6
* * Compile time and runtime checks for SDL >= 1.2.7tma2007-09-061-0/+7
* * Fix for SMP hack on OS Xtma2007-09-061-0/+1
* * I R KNWOING HOW COMPUTARS WURK!!!!!!! lOLtma2007-09-051-2/+2
* * Replace the ugliness in qgl.h with SDL_opengl.htma2007-09-051-6/+6
* * Merge unified-sdl to trunktma2007-09-055-0/+2116