| Commit message (Collapse) | Author | Age | Files | Lines |
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and you're using an nVidia graphics card, make sure your 'conformant texture
clamp' setting is set to on for ioq3)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1445 edf5b092-35ff-0310-97b2-ce42778d08ea
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<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
<vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
<bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
(misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
<tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
<tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
(Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
<devhc97@gmail.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1405 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1301 edf5b092-35ff-0310-97b2-ce42778d08ea
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section to start with a single separate '{'. So we need to require this here, too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1297 edf5b092-35ff-0310-97b2-ce42778d08ea
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shaders unusable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1295 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Revert to using literal function pointers for GL extensions rather than PFN*
typedefs as some platforms' headers are broken enough that they prevent
SDL_opengl.h from fixing things up if the PFN* typedefs are missing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
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core API for many years now
git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1137 edf5b092-35ff-0310-97b2-ce42778d08ea
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* (bug 3303) Removal of never compiled code from cgame drawing functions (beast
<info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
<info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
Stefan "#@" Langer <raute_at@gmx.de>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1124 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1123 edf5b092-35ff-0310-97b2-ce42778d08ea
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Thanks to Stefan Langer a.k.a. #@ for providing the fix.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1013 edf5b092-35ff-0310-97b2-ce42778d08ea
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R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@714 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@712 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@170 edf5b092-35ff-0310-97b2-ce42778d08ea
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I don't know what is :).
git-svn-id: svn://svn.icculus.org/quake3/trunk@168 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@166 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@146 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@100 edf5b092-35ff-0310-97b2-ce42778d08ea
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Visual C does not accept the inline keyword, only __inline.
Visual C does not recognize the #warning compiler directive
git-svn-id: svn://svn.icculus.org/quake3/trunk@78 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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