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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
commit33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch)
treedbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer/tr_shader.c
parenta5692b8d3f5757e9feb502c448183275de16f3bc (diff)
downloadioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz
ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_shader.c')
-rw-r--r--code/renderer/tr_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index 275e32d..8aa9f65 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
int i;
textureBundle_t tmpBundle;
- if ( !qglActiveTextureARB ) {
+ if ( glConfig.numTextureUnits < 2 ) {
return qfalse;
}