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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-10 22:28:58 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-10 22:28:58 +0000 |
commit | 33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch) | |
tree | dbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer/tr_shader.c | |
parent | a5692b8d3f5757e9feb502c448183275de16f3bc (diff) | |
download | ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip |
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_shader.c')
-rw-r--r-- | code/renderer/tr_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c index 275e32d..8aa9f65 100644 --- a/code/renderer/tr_shader.c +++ b/code/renderer/tr_shader.c @@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) { int i; textureBundle_t tmpBundle; - if ( !qglActiveTextureARB ) { + if ( glConfig.numTextureUnits < 2 ) { return qfalse; } |