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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-20 01:23:17 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-20 01:23:17 +0000
commitb8dbaee591491f9336b57a996374989361651c61 (patch)
tree59c59f0e8baac2a2bff4e2c0f235aba02b55f557 /code/renderer/tr_shader.c
parent59df9eeac4a931c45b190a304f2fbba42690aeab (diff)
downloadioquake3-aero-b8dbaee591491f9336b57a996374989361651c61.tar.gz
ioquake3-aero-b8dbaee591491f9336b57a996374989361651c61.zip
* Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :). git-svn-id: svn://svn.icculus.org/quake3/trunk@168 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_shader.c')
-rw-r--r--code/renderer/tr_shader.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index f896f31..7e9a37e 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -1432,6 +1432,12 @@ static qboolean ParseShader( char **text )
// stage definition
else if ( token[0] == '{' )
{
+ // 20051019 misantropia -- fix buffer overrun.
+ if ( s >= MAX_SHADER_STAGES ) {
+ ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
+ return qfalse;
+ }
+
if ( !ParseStage( &stages[s], text ) )
{
return qfalse;
@@ -1439,12 +1445,6 @@ static qboolean ParseShader( char **text )
stages[s].active = qtrue;
s++;
- // 20051019 misantropia -- fix buffer overrun.
- if ( s >= MAX_SHADER_STAGES ) {
- ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
- return qfalse;
- }
-
continue;
}
// skip stuff that only the QuakeEdRadient needs