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* * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problemstma2008-08-121-4/+4
| | | | | | | | and you're using an nVidia graphics card, make sure your 'conformant texture clamp' setting is set to on for ioq3) git-svn-id: svn://svn.icculus.org/quake3/trunk@1445 edf5b092-35ff-0310-97b2-ce42778d08ea
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-011-13/+33
| | | | | | | | | | - tidy up top of tr_types.h a bit, change flags to hex representation - make ROM cvar enforcing really work - remove cg_stereoSeparation from cgame as it is obsolete. - Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled git-svn-id: svn://svn.icculus.org/quake3/trunk@1335 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Implement stereo rendering with anaglyph images.thilo2008-04-271-5/+70
| | | | | | | - Add r_greyscale for black&white rendering git-svn-id: svn://svn.icculus.org/quake3/trunk@1328 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Revert 1176 -- MinGW's headers are too old *sigh*tma2007-09-121-8/+8
| | | | | | | | | * Revert to using literal function pointers for GL extensions rather than PFN* typedefs as some platforms' headers are broken enough that they prevent SDL_opengl.h from fixing things up if the PFN* typedefs are missing git-svn-id: svn://svn.icculus.org/quake3/trunk@1177 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Remove use of GL_ARB_multitexture since this has been part of thetma2007-09-101-8/+8
| | | | | | | core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
* * AVI video outputtma2006-01-041-0/+3
| | | | | | | | | | | - Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Ditch Mac OS 9 supporttma2005-12-011-22/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@404 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1143/+1143
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1143
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea