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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 21:36:16 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 21:36:16 +0000
commit8d95c759cf6d9079507520555418706bc7c76d0e (patch)
tree711eecb843ed41ddfda4e933db274e18195e6ea9 /code/renderer/tr_backend.c
parente88d9dd4440391afba90e41b93b5438063e124b2 (diff)
downloadioquake3-aero-8d95c759cf6d9079507520555418706bc7c76d0e.tar.gz
ioquake3-aero-8d95c759cf6d9079507520555418706bc7c76d0e.zip
* Ditch Mac OS 9 support
git-svn-id: svn://svn.icculus.org/quake3/trunk@404 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_backend.c')
-rw-r--r--code/renderer/tr_backend.c22
1 files changed, 0 insertions, 22 deletions
diff --git a/code/renderer/tr_backend.c b/code/renderer/tr_backend.c
index b8a07b4..6c93c14 100644
--- a/code/renderer/tr_backend.c
+++ b/code/renderer/tr_backend.c
@@ -526,15 +526,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
drawSurf_t *drawSurf;
int oldSort;
float originalTime;
-#ifdef __MACOS__
- int macEventTime;
-
- Sys_PumpEvents(); // crutch up the mac's limited buffer queue size
-
- // we don't want to pump the event loop too often and waste time, so
- // we are going to check every shader change
- macEventTime = ri.Milliseconds() + MAC_EVENT_PUMP_MSEC;
-#endif
// save original time for entity shader offsets
originalTime = backEnd.refdef.floatTime;
@@ -570,15 +561,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
if (oldShader != NULL) {
-#ifdef __MACOS__ // crutch up the mac's limited buffer queue size
- int t;
-
- t = ri.Milliseconds();
- if ( t > macEventTime ) {
- macEventTime = t + MAC_EVENT_PUMP_MSEC;
- Sys_PumpEvents();
- }
-#endif
RB_EndSurface();
}
RB_BeginSurface( shader, fogNum );
@@ -664,10 +646,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
// add light flares on lights that aren't obscured
RB_RenderFlares();
-
-#ifdef __MACOS__
- Sys_PumpEvents(); // crutch up the mac's limited buffer queue size
-#endif
}