| Commit message (Collapse) | Author | Age | Files | Lines |
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the original quake3 game data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1309 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1307 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1306 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1305 edf5b092-35ff-0310-97b2-ce42778d08ea
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required to prevent a client from exiting if the server disconnects (bug 3585)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1300 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1299 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1296 edf5b092-35ff-0310-97b2-ce42778d08ea
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shaders unusable.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1295 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1294 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1293 edf5b092-35ff-0310-97b2-ce42778d08ea
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- add a __BSD__ define for all bsd platforms if it doesn't exist.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1292 edf5b092-35ff-0310-97b2-ce42778d08ea
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getifaddrs()
git-svn-id: svn://svn.icculus.org/quake3/trunk@1291 edf5b092-35ff-0310-97b2-ce42778d08ea
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JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1290 edf5b092-35ff-0310-97b2-ce42778d08ea
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to the manpage. Thanks to Jacques Boscq.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1280 edf5b092-35ff-0310-97b2-ce42778d08ea
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with src=dest
git-svn-id: svn://svn.icculus.org/quake3/trunk@1278 edf5b092-35ff-0310-97b2-ce42778d08ea
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started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1276 edf5b092-35ff-0310-97b2-ce42778d08ea
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for printing the content of cvars, by Ben Millwood.
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
git-svn-id: svn://svn.icculus.org/quake3/trunk@1275 edf5b092-35ff-0310-97b2-ce42778d08ea
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Throw an error if vm->callLevel is set and VM_Free is called.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1274 edf5b092-35ff-0310-97b2-ce42778d08ea
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after running a dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1269 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1257 edf5b092-35ff-0310-97b2-ce42778d08ea
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cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
value for the error. This can be used by a mod's ui to an draw error
dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1245 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1239 edf5b092-35ff-0310-97b2-ce42778d08ea
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much.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1237 edf5b092-35ff-0310-97b2-ce42778d08ea
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(baggett.patrick@figglesoftware.com)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1233 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1226 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c
* Add Sys_ErrorDialog to report ERR_FATALs to the user
+ On Windows use a MessageBox and offer to copy the console log to the
clipboard
+ On everything else print to the terminal and save the console log as
crashlog.txt
git-svn-id: svn://svn.icculus.org/quake3/trunk@1222 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Merge *BSD platform definitions in q_platform.h
* IRIX support (Patrick Baggett <baggett.patrick@figglesoftware.com>)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1218 edf5b092-35ff-0310-97b2-ce42778d08ea
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* (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1216 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1203 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1202 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1198 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1196 edf5b092-35ff-0310-97b2-ce42778d08ea
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autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
git-svn-id: svn://svn.icculus.org/quake3/trunk@1195 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1190 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Provide Q_snprintf wrapper for snprintf (f0rqu3)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1188 edf5b092-35ff-0310-97b2-ce42778d08ea
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order to force dependency generation on bg_lib.*
* Make testing USE_ defines more consistent
git-svn-id: svn://svn.icculus.org/quake3/trunk@1186 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1185 edf5b092-35ff-0310-97b2-ce42778d08ea
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1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
on input.
2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
handled by signals on windows
3) Added history support
4) Added tab completion
5) Removed automatic cursor/scroll adjustment (too problematic)
6) Enable mousewheel scrolling
7) Stop using the InputBuffer for editing
This seems to work pretty well now, but I jumped the gun on a previous
commit message by saying you can scroll now without locking up your server.
That was only true up until the point that a server tried to print to
the console, at that point it will hang until you release the scroll bar :(
It may be possible to get around this by using a seperate thread for
console output, but that's a whole new can of worms.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Modified versioning to play nice with the reverted Makefile change
git-svn-id: svn://svn.icculus.org/quake3/trunk@1168 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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pak9.pk3 exists
git-svn-id: svn://svn.icculus.org/quake3/trunk@1142 edf5b092-35ff-0310-97b2-ce42778d08ea
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+ Move win32/win_net.c to qcommon/net_ip.c and make it portable
+ Remove unix_net.c, but incorporate its revision history into win_net.c
+ Remove all IPX support -- this remains compatible with existing mods
+ This change also inadvertently gets us SOCKS support on non-Windows
platforms
git-svn-id: svn://svn.icculus.org/quake3/trunk@1139 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1137 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1134 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add developer warning when texture loading falls back on jpg from tga
* Remove uppercase extension hack from texture loading since the Q3 pk3
file system is case insensitive anyway and you would likely want to
know about the failures when loading images from the native FS
git-svn-id: svn://svn.icculus.org/quake3/trunk@1133 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Cleanup of tabulation in R_LoadImage
git-svn-id: svn://svn.icculus.org/quake3/trunk@1132 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1125 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1122 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1121 edf5b092-35ff-0310-97b2-ce42778d08ea
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