| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove unused DO_DEBUG_CC and DO_SHLIB_DEBUG_CC commands
* Fix various bits of trailing whitespace
* Remove vm_ppc.c and move vm_ppc_new.c into its place
* Rename winquake.rc to win_resource.rc
git-svn-id: svn://svn.icculus.org/quake3/trunk@1111 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix minor typos
git-svn-id: svn://svn.icculus.org/quake3/trunk@1106 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1105 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1104 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1101 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1100 edf5b092-35ff-0310-97b2-ce42778d08ea
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when generating the qkey file
git-svn-id: svn://svn.icculus.org/quake3/trunk@1046 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1045 edf5b092-35ff-0310-97b2-ce42778d08ea
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non-zero, cl_guid will be unique for each server that the client
connects to
git-svn-id: svn://svn.icculus.org/quake3/trunk@1041 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix locally looping sounds, thanks to Timbo
git-svn-id: svn://svn.icculus.org/quake3/trunk@1037 edf5b092-35ff-0310-97b2-ce42778d08ea
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int types
git-svn-id: svn://svn.icculus.org/quake3/trunk@1034 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@1029 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Fix function name of vsnprintf for windows systems.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1027 edf5b092-35ff-0310-97b2-ce42778d08ea
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processing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1025 edf5b092-35ff-0310-97b2-ce42778d08ea
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- make missing pak0 non fatal if fs_game != baseq3. This way total
conversions like westernq3 work without Q3 data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1024 edf5b092-35ff-0310-97b2-ce42778d08ea
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- fix format string bugs. still some left
git-svn-id: svn://svn.icculus.org/quake3/trunk@1023 edf5b092-35ff-0310-97b2-ce42778d08ea
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MAX_PAKFILES limitation
git-svn-id: svn://svn.icculus.org/quake3/trunk@1022 edf5b092-35ff-0310-97b2-ce42778d08ea
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blacklisted characters
git-svn-id: svn://svn.icculus.org/quake3/trunk@1021 edf5b092-35ff-0310-97b2-ce42778d08ea
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Solaris.
git-svn-id: svn://svn.icculus.org/quake3/trunk@995 edf5b092-35ff-0310-97b2-ce42778d08ea
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disconnect.
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
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12 to 16. This is cannot be increased any further without major changes
(there only 32 General Purporse Registers). Anyway, his change allows the
cgame.qvm from the excessiveplus mod to work with ioquake3 on a PPC.
git-svn-id: svn://svn.icculus.org/quake3/trunk@916 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@898 edf5b092-35ff-0310-97b2-ce42778d08ea
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as it was originally described.
git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea
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FS_Shutdown
closes all files.
git-svn-id: svn://svn.icculus.org/quake3/trunk@879 edf5b092-35ff-0310-97b2-ce42778d08ea
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correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client.
git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea
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was just wrong.
git-svn-id: svn://svn.icculus.org/quake3/trunk@875 edf5b092-35ff-0310-97b2-ce42778d08ea
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builds when svn version cannot be detected
git-svn-id: svn://svn.icculus.org/quake3/trunk@872 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@869 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@860 edf5b092-35ff-0310-97b2-ce42778d08ea
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default device as that one seems to work more reliably on many platforms.
- Add shfolder.lib library to dependencies in MSVC project files
- update documentation for OpenAL changes.
git-svn-id: svn://svn.icculus.org/quake3/trunk@853 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@850 edf5b092-35ff-0310-97b2-ce42778d08ea
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* replaced my cheap hack to search current working dir on OS X with a more
complex hack that detects the .app bundle directory structure. This is so
the game data dirs do not need to be inside of the .app bundle btw.
git-svn-id: svn://svn.icculus.org/quake3/trunk@844 edf5b092-35ff-0310-97b2-ce42778d08ea
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* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK
* changed default OpenAL .dylib location to the path of the one included with
the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
git-svn-id: svn://svn.icculus.org/quake3/trunk@830 edf5b092-35ff-0310-97b2-ce42778d08ea
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original value
git-svn-id: svn://svn.icculus.org/quake3/trunk@828 edf5b092-35ff-0310-97b2-ce42778d08ea
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notice?
git-svn-id: svn://svn.icculus.org/quake3/trunk@814 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Add myself to maintainer list :)
git-svn-id: svn://svn.icculus.org/quake3/trunk@811 edf5b092-35ff-0310-97b2-ce42778d08ea
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* [cl|sv]_packetdelay (from tjw)
git-svn-id: svn://svn.icculus.org/quake3/trunk@808 edf5b092-35ff-0310-97b2-ce42778d08ea
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correspond to the behaviour of WriteBigString.
git-svn-id: svn://svn.icculus.org/quake3/trunk@806 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@805 edf5b092-35ff-0310-97b2-ce42778d08ea
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the quake3 directory.
Reported by Luigi Auriemma.
- Moved directory traversal check to a more proper location.
- Added a few sanity checks for checksum/pakname storage to fix a crash that can occur under certain circumstances.
git-svn-id: svn://svn.icculus.org/quake3/trunk@804 edf5b092-35ff-0310-97b2-ce42778d08ea
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Reported by tjw
git-svn-id: svn://svn.icculus.org/quake3/trunk@803 edf5b092-35ff-0310-97b2-ce42778d08ea
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reported by Lukasz Saduniowski.
git-svn-id: svn://svn.icculus.org/quake3/trunk@795 edf5b092-35ff-0310-97b2-ce42778d08ea
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and probably PowerPC Linux, too...fixes Bugzilla #2519.
git-svn-id: svn://svn.icculus.org/quake3/trunk@791 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@780 edf5b092-35ff-0310-97b2-ce42778d08ea
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server by checking requested file name against the list of loaded pk3 files. See CVE-2006-2082
git-svn-id: svn://svn.icculus.org/quake3/trunk@777 edf5b092-35ff-0310-97b2-ce42778d08ea
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R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
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etc...)
- Applied md5 64-bit safety patch by Tony White.
git-svn-id: svn://svn.icculus.org/quake3/trunk@727 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
git-svn-id: svn://svn.icculus.org/quake3/trunk@726 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@724 edf5b092-35ff-0310-97b2-ce42778d08ea
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extension chop-off is done. D'oh!
git-svn-id: svn://svn.icculus.org/quake3/trunk@722 edf5b092-35ff-0310-97b2-ce42778d08ea
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