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author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-16 05:22:09 +0000 |
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committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-16 05:22:09 +0000 |
commit | bd8e88e4a00f4850cbdb495f441fa0aa4afe530d (patch) | |
tree | b238ad45fa7ae07fda12eabfad90606bd642fd93 /code/qcommon | |
parent | 51af4ceebe922d27ee3a93d2c763b5a3aedd5474 (diff) | |
download | ioquake3-aero-bd8e88e4a00f4850cbdb495f441fa0aa4afe530d.tar.gz ioquake3-aero-bd8e88e4a00f4850cbdb495f441fa0aa4afe530d.zip |
bug 2723
* replaced my cheap hack to search current working dir on OS X with a more
complex hack that detects the .app bundle directory structure. This is so
the game data dirs do not need to be inside of the .app bundle btw.
git-svn-id: svn://svn.icculus.org/quake3/trunk@844 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon')
-rw-r--r-- | code/qcommon/files.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/code/qcommon/files.c b/code/qcommon/files.c index 4227128..af5518b 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -2829,10 +2829,6 @@ static void FS_Startup( const char *gameName ) { if (fs_basepath->string[0]) { FS_AddGameDirectory( fs_basepath->string, gameName ); } -#ifdef MACOS_X - // allow .app bundles to be placed along side base dir - FS_AddGameDirectory( ".", gameName ); -#endif // fs_homepath is somewhat particular to *nix systems, only add if relevant // NOTE: same filtering below for mods and basegame if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) { |