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* Fix warning in Sys_RandomBytes() usagethilo2009-05-311-1/+1
* I'll retain the new way seeding the random number generator.. these calls are...thilo2009-05-311-1/+0
* Revert changes of rand() to random() as random() was redefined in quake3.thilo2009-05-311-4/+4
* - Introduce seeding of the random number generator at startupthilo2009-05-311-4/+22
* define STRING and XSTRING in q_shared.h (#4054)ludwig2009-05-051-2/+0
* * Remove superfluous comments committed with fix to bug #3999tma2009-03-021-4/+2
* initialize qport with random value instead of time (#3999)ludwig2009-03-021-1/+8
* * Move command argument completion from being hard coded to being associatedtma2008-09-161-89/+7
* * Fix to console completion bug introduced by the last fix (from the oopstma2008-08-301-1/+1
* * Collapse common command completion code into one function and fix thetma2008-08-271-57/+38
* * Handle dead keys more gracefully by taking a "best guess" rather than ignoringtma2008-08-251-0/+8
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-031-1/+8
* * Sign check com_maxfps* variablestma2008-07-211-3/+3
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-211-2/+17
* * Rename voip cvar to cl_voiptma2008-07-071-3/+7
* * Remove silly range check on sv_voip during initialisationtma2008-07-061-1/+1
* * Change dedicated cvar to CVAR_LATCH on the dedicated servertma2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-051-1/+2
* * (bug 3641) Server is left running following a local disconnecttma2008-05-121-0/+1
* Make forced unloading work in more cases than just server disconnectsthilo2008-04-291-0/+4
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-101-4/+14
* set flag to allow forced unload of a running VMludwig2008-04-061-0/+2
* - Replace vsprintf function in bg_lib.c with vsnprintf implementation started...thilo2008-03-251-1/+1
* * Write q3config_server.cfg for the server, to avoid reseting client variablestma2008-02-281-2/+2
* * send along the reason for disconnection when sending the disconnect tjw2007-12-311-0/+2
* * (bug 3454) Fix crash in autocompletion due to incorrect strncpy buffer sizetma2007-12-031-3/+6
* * Unconditionally place a '\' at the start of the command buffer whentma2007-10-121-38/+90
* * Merge unified-sdl to trunktma2007-09-051-91/+169
* * Fix a few -pedantic warningstma2007-07-251-1/+1
* * (bug 3019) use the operating system's random number generator if possibletjw2007-02-161-0/+21
* - Remove "server crashed" message on server shutdown caused by local client d...thilo2006-10-271-7/+7
* Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as...thilo2006-08-281-5/+5
* More fixes for the FS_Shutdown change. Declare qconsole.log as closed before ...thilo2006-08-281-2/+1
* Fix crash when recording to files and the map changes. Was caused by new, cor...thilo2006-08-281-3/+4
* * Print the SVN version string in Com_Init()tjw2006-08-251-1/+1
* Fix 100% CPU usage on idle dedicated servers.thilo2006-08-181-2/+2
* * sv_minRate (from R1CH)tma2006-06-171-0/+5
* Replaced various "baseq3" strings with the centrally defined BASEGAME macro.thilo2006-04-261-1/+1
* - botlib logfile now gets stored in the fs_game directory in fs_homepath. (pa...thilo2006-04-211-5/+16
* * Displace the '\n's passed to SV_Shutdowntma2006-02-281-4/+4
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-3/+3
* * Persistent console historytma2006-01-241-1/+4
* * Overhaul of console autocompletiontma2006-01-221-64/+199
* * Fix a bug with command/cvar autocompletiontma2006-01-211-1/+6
* * Fix to a stupid bug I introduced whilst trying to be clevertma2006-01-151-2/+3
* * Up the defaults for zone and hunk memory since some mods (UT) have largetma2006-01-051-13/+16
* * Fix the MinGW and (hopefully) OS X buildstma2006-01-041-310/+0
* * Replaced ALIGN macro with PADtma2005-12-051-2/+2
* Better altivec cvar handling. Should fix crashes at startup, or curious icculus2005-12-041-2/+28
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-261-1/+8