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* Fix memory overwrite when client has too many maps. Thanks to beast for the ↵thilo2009-10-062-40/+44
| | | | | | reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi git-svn-id: svn://svn.icculus.org/quake3/trunk@1646 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix bot loading in case player supplied invalid bot namesthilo2009-10-062-2/+11
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1645 edf5b092-35ff-0310-97b2-ce42778d08ea
* Enable -fvisibility=hidden on Linux.icculus2009-09-151-1/+1
| | | | | | | | | | | | This will prevent further symbol clashes, and makes the shared libraries 10 to 20 percent smaller. We should enable this on other platforms, too, if we can guarantee they'll use gcc 4.0 or later and the platform supports it. git-svn-id: svn://svn.icculus.org/quake3/trunk@1609 edf5b092-35ff-0310-97b2-ce42778d08ea
* Threw in a hack to fix rendering of credits menu in widescreen.icculus2009-09-141-0/+6
| | | | | | | Fixes Bugzilla #2744. git-svn-id: svn://svn.icculus.org/quake3/trunk@1593 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fixed compiler warnings on gcc 4.3.3 (and probably others).icculus2009-09-141-22/+22
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1592 edf5b092-35ff-0310-97b2-ce42778d08ea
* minor spelling fix.zakk2008-06-251-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1394 edf5b092-35ff-0310-97b2-ce42778d08ea
* Added ioq3-specific credits screen.icculus2008-06-251-1/+47
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1391 edf5b092-35ff-0310-97b2-ce42778d08ea
* better handling of illegal mode valuesludwig2008-04-131-3/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1320 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Revamp in-game server browser: you can now scan for games on multiple ↵thilo2008-04-111-52/+52
| | | | | | | | | master servers, while retaining compatibility with old QVMs. - Make Master server reporting/server queries ipv6 capable. git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea
* Add Multicast capabilities for LAN server scanning.thilo2008-04-091-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1305 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Replace vsprintf function in bg_lib.c with vsnprintf implementation ↵thilo2008-03-251-2/+2
| | | | | | | | | started by Patrick Powell. - Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf. git-svn-id: svn://svn.icculus.org/quake3/trunk@1277 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-114-94/+111
| | | | | | | | | | | | * Guess display aspect based on the desktop resolution * Sort detected resolutions by... + closeness to display aspect + ascending width + ascending height * Apply Q3 coding style to resolution detection code git-svn-id: svn://svn.icculus.org/quake3/trunk@1232 edf5b092-35ff-0310-97b2-ce42778d08ea
* detect available resolutions and offer them in the menuludwig2007-12-081-19/+128
| | | | | | | | | | Store the resolutions detected by SDL in a cvar. The mod code can then optionally use the cvar to offer a better choice in the menu. Signed-off-by: Ludwig Nussel <ludwig.nussel@suse.de> git-svn-id: svn://svn.icculus.org/quake3/trunk@1231 edf5b092-35ff-0310-97b2-ce42778d08ea
* print "powered by the ioquake3 engine" in the main menuludwig2007-12-081-4/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1230 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Remove all the crappy old bat/sh QVM building scriptstma2007-11-165-245/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1213 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)tma2007-11-021-1/+1
| | | | | | | | | * (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>) * (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>) * For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0 git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-0510-110/+12
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge win_net.c and unix_net.ctma2007-08-281-1/+0
| | | | | | | | | | | + Move win32/win_net.c to qcommon/net_ip.c and make it portable + Remove unix_net.c, but incorporate its revision history into win_net.c + Remove all IPX support -- this remains compatible with existing mods + This change also inadvertently gets us SOCKS support on non-Windows platforms git-svn-id: svn://svn.icculus.org/quake3/trunk@1139 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3324) Incorrect use of sizeof (beast <info@dbwatersports.com>)tma2007-08-231-18/+21
| | | | | | | | | | | | | | * (bug 2946) Console scrolling broken (identified by misantropia) + Field_VariableSizeDraw contained a hack to ensure the cursor was always visible. Unfortunately this interfered with scrolling long lines. Move the hack to a different place + Removed commented code in the same function + Reworked Field_KeyDownEvent to use a switch( ... ) and set edit->scroll in every case, thereby avoiding scrolling issues when "Home" or "End" are pressed git-svn-id: svn://svn.icculus.org/quake3/trunk@1130 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)tma2007-08-231-2/+3
| | | | | | | | | | | | * (bug 3303) Removal of never compiled code from cgame drawing functions (beast <info@dbwatersports.com>) * (bug 3297) Add missing limit to Q3 UI server info (beast <info@dbwatersports.com>) * (bug 3029) Fix to shader hash table being overpopulated (identified by Stefan "#@" Langer <raute_at@gmx.de>) git-svn-id: svn://svn.icculus.org/quake3/trunk@1129 edf5b092-35ff-0310-97b2-ce42778d08ea
* fix team orders menuludwig2006-12-281-3/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1018 edf5b092-35ff-0310-97b2-ce42778d08ea
* Add string length checking to function COM_StripExtension. This fixes the ↵thilo2006-05-063-5/+5
| | | | | | | | | R_RemapShader buffer overflow exploit that can be found here: http://milw0rm.com/exploits/1750 git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
* strupr'ing demo filenames breaks demo selection on case sensitive file systems.thilo2006-04-261-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@725 edf5b092-35ff-0310-97b2-ce42778d08ea
* - change long to intptr_t for 64bit windows compatabilityludwig2006-02-181-1/+1
| | | | | | | | - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
* * See bug #2583tma2006-02-121-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@538 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Patch from Tilman Sauerbeck that fixes some UI code that does not taketma2006-01-162-22/+24
| | | | | | | account of non-4:3 aspect ratios git-svn-id: svn://svn.icculus.org/quake3/trunk@493 edf5b092-35ff-0310-97b2-ce42778d08ea
* msvc project files updated and moved to win32/msvcmaik2005-12-122-1931/+0
| | | | | | | temporary build dirs moved to win32/msvc/build git-svn-id: svn://svn.icculus.org/quake3/trunk@443 edf5b092-35ff-0310-97b2-ce42778d08ea
* add "very high quality" option (patch by Pascal de Bruijn) ludwig2005-11-301-2/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@390 edf5b092-35ff-0310-97b2-ce42778d08ea
* Updated msvc project files from > Michael Zoech!zakk2005-11-041-2008/+1928
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@254 edf5b092-35ff-0310-97b2-ce42778d08ea
* * General decrufting:tma2005-10-291-5/+0
| | | | | | | | | | * Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-2946-46/+46
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-262-166/+3
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed some Conscripttma2005-10-251-93/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@178 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed some vm build warningstma2005-10-054-7/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@140 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied ajax's cleanup patchtma2005-09-239-27/+27
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to multiple buffer overflow bugs in CL_Rcon_ftma2005-09-191-0/+1
| | | | | | | | | | | * Fix to COM_ParseExt 1 byte overwrite bug * Fixed some missing calls to trap_FS_FCloseFile * Fixed q3msgboom and q3infoboom bugs * Fixed some qboolean type confusion * Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374 git-svn-id: svn://svn.icculus.org/quake3/trunk@95 edf5b092-35ff-0310-97b2-ce42778d08ea
* support for 64bit native modsludwig2005-08-301-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@34 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-2855-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-2655-27259/+27259
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-2655-0/+27259
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea