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* Prevent hang in S_UpdateBackgroundTrack() with some sample rates.icculus2009-09-151-0/+3
* Don't send a 0-length command to cgame during map_restart.icculus2009-09-151-0/+2
* Removed broken music fading code from snd_dma.icculus2009-09-151-6/+2
* Added s_muteWhenUnfocused cvar (thanks, Chris!).icculus2009-09-141-1/+4
* * Fix warning in cl_main.ctma2009-09-141-1/+1
* Better handling of "voip" console command.icculus2009-09-141-1/+19
* * Fix typo in cl_avi.c (Ben Millwood/bubu^)tma2009-09-081-1/+1
* More 3966 business:zakk2009-07-071-9/+6
* Fix for bad ping times, see bug 3966 but note that this patch is different, g...zakk2009-07-041-1/+4
* Make client send a random challenge number in getchallenge requeststhilo2009-06-011-22/+46
* I'll retain the new way seeding the random number generator.. these calls are...thilo2009-05-311-5/+1
* Revert changes of rand() to random() as random() was redefined in quake3.thilo2009-05-311-2/+6
* - Introduce seeding of the random number generator at startupthilo2009-05-311-6/+2
* Minor fix for server infostring. Thanks to slackerthilo2009-05-221-1/+1
* don't modify s_alDevice and add fallback to let openAL choose the deviceludwig2009-05-081-24/+15
* mark s_alDriver CVAR_LATCHludwig2009-05-081-1/+1
* * Fix leaking OpenAL buffers (Amanieu)tma2009-03-151-0/+12
* * Fix some new GCC 4.3 warningstma2008-11-101-34/+43
* fix variable declaration (#3849)ludwig2008-11-101-1/+1
* fix strict aliasing issuesludwig2008-11-032-10/+6
* move location of version string in console a bitludwig2008-11-021-5/+3
* specify alDevice instead of NULL when asking for for ALC_EXTENSIONSludwig2008-11-021-1/+1
* fix return value of CL_cURL_CallbackWrite (#3804)ludwig2008-10-241-1/+1
* fix crash with videos on ppc (#2523,3802). Patch by Przemysław Iskraludwig2008-10-241-2/+2
* * Move command argument completion from being hard coded to being associatedtma2008-09-163-0/+93
* * Supply specific identifier to the master server (Mathieu Olivier)tma2008-09-151-1/+1
* * Add Com_HexStrToInttma2008-09-052-23/+6
* - Add scope id to ipv6 addresses.thilo2008-08-311-6/+29
* * Revert 'Handle dead keys more gracefully by taking a "best guess" rather thantma2008-08-284-6/+12
* * (bug #3729) server dependencies on client.h (Ben Millwood)tma2008-08-223-4/+0
* * Tidy up the keyboard code a bit, add in_keyboardDebugtma2008-08-191-1/+0
* * (bug 3674) Change default for s_alGain from 0.4 to 1.0tma2008-08-081-1/+1
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-032-7/+18
* fix build without VOIP (David Severwright, bug#3720)ludwig2008-07-161-0/+2
* * Remove cl_platformSensitivity as it predates the move to SDL everywheretma2008-07-123-5/+1
* * Rename voip cvar to cl_voiptma2008-07-0711-50/+48
* * Don't start UI when starting client binary with +set dedicated 1tma2008-07-061-4/+4
* * Fix killserver command for client binary based dedicated servertma2008-07-061-1/+1
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-052-1/+9
* Whitespace cleanup.icculus2008-06-291-1/+1
* Don't show VoIP meter in all the common scenarios.icculus2008-06-291-4/+13
* VoIP: allow targetting last attacker, or the one in your crosshairs.icculus2008-06-251-0/+12
* VoIP: Added cheapie VoIP meter.icculus2008-06-253-3/+43
* VoIP: Save own voice when recording a demo.icculus2008-06-084-2/+34
* VoIP: Don't lose gain for good if using VAD on disconnect.icculus2008-06-081-0/+4
* Removed an obsolete FIXME.icculus2008-06-081-1/+1
* VoIP: tweaked VAD code.icculus2008-06-082-1/+4
* VoIP: Enable Automatic Gain Control.icculus2008-06-081-0/+4
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-082-22/+12