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* * (bug 3018) need to call Cvar_SetCheatState() after CG_INIT and UI_INIT totjw2007-03-021-0/+1
| | | | | | | | override user-defined cvar values for CVAR_CHEAT cvars that could be registered in cgame and ui. git-svn-id: svn://svn.icculus.org/quake3/trunk@1048 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3019) adds the cvar cl_guidServerUniq (defaults to 1). When set totjw2007-02-121-1/+2
| | | | | | | | non-zero, cl_guid will be unique for each server that the client connects to git-svn-id: svn://svn.icculus.org/quake3/trunk@1041 edf5b092-35ff-0310-97b2-ce42778d08ea
* Only stop demo on map change if it was started by autorecord.thilo2006-11-031-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@958 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Remove "server crashed" message on server shutdown caused by local client ↵thilo2006-10-271-0/+1
| | | | | | | | | disconnect. - Stop demo recording on a new gamestate packet so the demo won't end with a new level load. git-svn-id: svn://svn.icculus.org/quake3/trunk@956 edf5b092-35ff-0310-97b2-ce42778d08ea
* * add cURL support for HTTP/FTP downloading (bug 2661)tjw2006-09-111-0/+15
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@898 edf5b092-35ff-0310-97b2-ce42778d08ea
* Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave ↵thilo2006-08-281-1/+0
| | | | | | as it was originally described. git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fix crash when recording to files and the map changes. Was caused by new, ↵thilo2006-08-281-0/+1
| | | | | | | | | correct, behaviour of FS_Restart() which would close the files before they'd be closed by the client. git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea
* * moved SVN_VERSION #ifdef from client.h to q_shared.h so dedicated servertjw2006-08-261-4/+0
| | | | | | | builds when svn version cannot be detected git-svn-id: svn://svn.icculus.org/quake3/trunk@872 edf5b092-35ff-0310-97b2-ce42778d08ea
* - compensate sv_fps for timescale value.thilo2006-08-261-0/+1
| | | | | | | - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Add SVN version to the version string displayed in the client consoletjw2006-08-221-0/+3
| | | | | | | if it can be detected git-svn-id: svn://svn.icculus.org/quake3/trunk@858 edf5b092-35ff-0310-97b2-ce42778d08ea
* * qvm files no longer installed by "make copyfiles"tma2006-08-131-0/+2
| | | | | | | | | | | | * Loopback clients only get snapshots at the server frame rate now (Anonymous <nkylqinhvgcbyl@mailinator.com>) * JPEG chroma subsampling disabled if the quality value is >= 85 (Anonymous <nkylqinhvgcbyl@mailinator.com>) * cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>) git-svn-id: svn://svn.icculus.org/quake3/trunk@838 edf5b092-35ff-0310-97b2-ce42778d08ea
* * cl_guid for semi-reliable server authentication (from tjw)tma2006-04-221-0/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@720 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Persistent console historytma2006-01-241-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@522 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Oops. Rename cl_avidemo to cl_aviFrameRatetma2006-01-061-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@468 edf5b092-35ff-0310-97b2-ce42778d08ea
* * AVI video outputtma2006-01-041-0/+12
| | | | | | | | | | | - Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-261-1/+1
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed hard coded mouse acceleration in the unix build(s)tma2005-10-141-0/+1
| | | | | | | | * Added CVAR_ROM cl_platformSensitivity to normalise the scale of cl_sensitivity across platforms git-svn-id: svn://svn.icculus.org/quake3/trunk@160 edf5b092-35ff-0310-97b2-ce42778d08ea
* Cleanups from pomac!zakk2005-09-021-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-519/+519
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+519
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea