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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-26 01:45:27 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-26 01:45:27 +0000
commit30a33db828a79bd9984dc2ae950c16839b8f07dc (patch)
treed061738b54e7e0b6cee7dd7153ee5864cba09999 /code/client/client.h
parenta9a340054c32478cf49294e33a1877b083085c01 (diff)
downloadioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.tar.gz
ioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.zip
- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/client.h')
-rw-r--r--code/client/client.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/code/client/client.h b/code/client/client.h
index 3643e4f..3a876d2 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -394,6 +394,7 @@ void CL_InitRef( void );
qboolean CL_CDKeyValidate( const char *key, const char *checksum );
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
+qboolean CL_CheckPaused(void);
//
// cl_input