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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-26 01:45:27 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-26 01:45:27 +0000 |
commit | 30a33db828a79bd9984dc2ae950c16839b8f07dc (patch) | |
tree | d061738b54e7e0b6cee7dd7153ee5864cba09999 /code/client/client.h | |
parent | a9a340054c32478cf49294e33a1877b083085c01 (diff) | |
download | ioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.tar.gz ioquake3-aero-30a33db828a79bd9984dc2ae950c16839b8f07dc.zip |
- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/client.h')
-rw-r--r-- | code/client/client.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/code/client/client.h b/code/client/client.h index 3643e4f..3a876d2 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -394,6 +394,7 @@ void CL_InitRef( void ); qboolean CL_CDKeyValidate( const char *key, const char *checksum ); int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ); +qboolean CL_CheckPaused(void); // // cl_input |