From 30a33db828a79bd9984dc2ae950c16839b8f07dc Mon Sep 17 00:00:00 2001 From: thilo Date: Sat, 26 Aug 2006 01:45:27 +0000 Subject: - compensate sv_fps for timescale value. - Add a non-dirty-hack fix for client hanging when unpausing a game. git-svn-id: svn://svn.icculus.org/quake3/trunk@870 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/client.h | 1 + 1 file changed, 1 insertion(+) (limited to 'code/client/client.h') diff --git a/code/client/client.h b/code/client/client.h index 3643e4f..3a876d2 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -394,6 +394,7 @@ void CL_InitRef( void ); qboolean CL_CDKeyValidate( const char *key, const char *checksum ); int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ); +qboolean CL_CheckPaused(void); // // cl_input -- cgit v1.2.3