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* vsnprintf -> Q_vsnprintfthilo2008-03-251-1/+1
* Applied patch to clean up code for reading cvars and add new command "print" ...thilo2008-03-252-87/+71
* use vm->callLevel to count recursive calls to VM_Callludwig2008-03-244-16/+18
* catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vmludwig2008-03-241-0/+6
* * Compile bg_* files separately for each game module, as originally intendedtma2008-03-171-24/+114
* * (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)tma2008-03-111-3/+3
* * Ogg codec fix regarding ogg files in pk3s (Tr3b)tma2008-03-021-3/+7
* * Write q3config_server.cfg for the server, to avoid reseting client variablestma2008-02-283-3/+9
* * (bug 3427) Single Player causes SIGBUS on SGI IRIX (Patrick Baggett)tma2008-02-203-15/+15
* Angst and zinx cajoled me into removing trying to load libcurl.so again.thilo2008-02-172-17/+12
* Fall back to libcurl.so.4 or libcurl.so.4 if the default symlink does not exist.thilo2008-02-161-5/+20
* Remove .3 part in default curl library. With it www download is broken on mos...thilo2008-02-161-1/+1
* png fixes by Joerg Dietrichludwig2008-02-151-5/+14
* * Add the new tr_image_*.c files to the quake3 MSVC projectjuz2008-02-141-0/+24
* make the pcx decode actually workludwig2008-02-141-0/+1
* * Consolidate tr_image_*.h headers into tr_local.h to more closely follow thetma2008-02-1412-23/+25
* remove code duplicated from libjpeg and make internal functions staticludwig2008-02-142-96/+9
* don't read more memory than available in jpg decodeludwig2008-02-143-11/+31
* make pcx decoder more robust against corrupt filesludwig2008-02-141-83/+88
* move all image decoders into separate filesludwig2008-02-1411-1255/+1313
* make tga decoder more robust against corrupt filesludwig2008-02-141-10/+41
* make bmp decoder more robust against corrupt filesludwig2008-02-141-33/+70
* integer overflow safeguardsludwig2008-02-121-6/+14
* move png support to separate fileludwig2008-02-124-2447/+2469
* * Fixes to some muppetry in snd_dma.c (arQon)tma2008-02-101-2/+3
* * Disabling r_allowSoftwareGL as per bug 3526tma2008-01-311-0/+2
* * (bug 3412) %s expansion security patch (DevHC)tma2008-01-227-12/+12
* * Fix to bug in S_FileExtension (Tr3B)tma2008-01-191-0/+3
* * fix MacOSX build instructions in READMEtjw2008-01-031-2/+1
* * print LDFLAGS summary in the make output after CFLAGS summary (Hobbes)tjw2008-01-032-1/+7
* * Update the Mac OS X build process (again)tjw2008-01-032-110/+148
* * send along the reason for disconnection when sending the disconnect tjw2007-12-312-1/+3
* Fix build process on 10.5 and 10.4 sdks for tjw's modificationsthilo2007-12-312-10/+10
* * Improved Mac OS X build support.tjw2007-12-313-29/+73
* Slackbuild patch from Hobbeszakk2007-12-302-0/+89
* Remove small redundancythilo2007-12-271-2/+2
* Update readme to mirror newest requirements for compiling this project on macosxthilo2007-12-141-2/+1
* Add gamedirectory in .app to searchpath on MacOSXthilo2007-12-143-1/+32
* Fix building on MacOSX.thilo2007-12-143-37/+47
* Replace obsolete macro with some other macro. I hope this does not break too ...thilo2007-12-141-1/+1
* Revert changes in ioquake3 AL code, fix OpenAL headers.thilo2007-12-134-3/+172
* Modification to stop crash on Linux for dlopened() OpenAL, will break MacOSX ...thilo2007-12-132-5/+5
* Fix multiple symbol errors for compilation on MacOSX. Remove unnecessary defi...thilo2007-12-132-173/+5
* * (bug 3470) Correct type for function pointertma2007-12-111-1/+1
* * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROMtma2007-12-117-139/+213
* detect available resolutions and offer them in the menuludwig2007-12-082-19/+172
* print "powered by the ioquake3 engine" in the main menuludwig2007-12-081-4/+3
* * s/x86/i386 on previous revisiontma2007-12-071-3/+3
* * (bug 3460) Revert OS X uname changetma2007-12-071-3/+7
* README updatezakk2007-12-041-4/+3