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author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-01-03 20:27:46 +0000 |
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committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-01-03 20:27:46 +0000 |
commit | 03b8e38a2ee41be02466fc97c30ef253ffff79c5 (patch) | |
tree | 994ad178091189d22f65f4a13c5c9d9c3d2386b6 | |
parent | a32015aba74340b64d41d8c44bcb28bc0c25ebb3 (diff) | |
download | ioquake3-aero-03b8e38a2ee41be02466fc97c30ef253ffff79c5.tar.gz ioquake3-aero-03b8e38a2ee41be02466fc97c30ef253ffff79c5.zip |
* fix MacOSX build instructions in README
git-svn-id: svn://svn.icculus.org/quake3/trunk@1248 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -49,8 +49,7 @@ For Windows, using MinGW For Mac OS X, building a Universal Binary 1. Install MacOSX SDK packages from XCode. For maximum compatibility, - be sure to install MacOSX10.3.9.sdk and MacOSX10.4u.sdk. - (MacOSX10.2.8.sdk no longer supported) + install MacOSX10.4u.sdk and MacOSX10.3.9.sdk, and MacOSX10.2.8.sdk. 2. Change to the directory containing this README file. 3. Run './make-macosx-ub.sh' 4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your |