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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-12-14 21:54:45 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-12-14 21:54:45 +0000 |
commit | 1c5942eb3180a39eb9efd7ce8d691e85271bdf27 (patch) | |
tree | eec278ad74a9c0a79f2a722612f99c7d68e54fec | |
parent | dfa688010700e8d1dadbe2bd6919e73d499b27ca (diff) | |
download | ioquake3-aero-1c5942eb3180a39eb9efd7ce8d691e85271bdf27.tar.gz ioquake3-aero-1c5942eb3180a39eb9efd7ce8d691e85271bdf27.zip |
Update readme to mirror newest requirements for compiling this project on macosx
git-svn-id: svn://svn.icculus.org/quake3/trunk@1240 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -48,8 +48,7 @@ For Windows, using MinGW 2. Open an MSys terminal, and follow the instructions for compiling on *nix. For Mac OS X, building a Universal Binary - 1. Install the MacOSX10.2.8.sdk and MacOSX10.4u.sdk which are included in - XCode 2.2 and newer. + 1. Install the MacOSX10.5.sdk 2. Change to the directory containing this README file. 3. Run './make-macosx-ub.sh' 4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your |