aboutsummaryrefslogtreecommitdiffstats
path: root/q3radiant/brush_primit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'q3radiant/brush_primit.cpp')
-rwxr-xr-xq3radiant/brush_primit.cpp461
1 files changed, 461 insertions, 0 deletions
diff --git a/q3radiant/brush_primit.cpp b/q3radiant/brush_primit.cpp
new file mode 100755
index 0000000..bdcaa96
--- /dev/null
+++ b/q3radiant/brush_primit.cpp
@@ -0,0 +1,461 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "stdafx.h"
+#include "qe3.h"
+
+// compute a determinant using Sarrus rule
+//++timo "inline" this with a macro
+// NOTE : the three vec3_t are understood as columns of the matrix
+vec_t SarrusDet(vec3_t a, vec3_t b, vec3_t c)
+{
+ return a[0]*b[1]*c[2]+b[0]*c[1]*a[2]+c[0]*a[1]*b[2]
+ -c[0]*b[1]*a[2]-a[1]*b[0]*c[2]-a[0]*b[2]*c[1];
+}
+
+//++timo replace everywhere texX by texS etc. ( ----> and in q3map !)
+// NOTE : ComputeAxisBase here and in q3map code must always BE THE SAME !
+// WARNING : special case behaviour of atan2(y,x) <-> atan(y/x) might not be the same everywhere when x == 0
+// rotation by (0,RotY,RotZ) assigns X to normal
+void ComputeAxisBase(vec3_t normal,vec3_t texS,vec3_t texT )
+{
+ vec_t RotY,RotZ;
+ // do some cleaning
+ if (fabs(normal[0])<1e-6)
+ normal[0]=0.0f;
+ if (fabs(normal[1])<1e-6)
+ normal[1]=0.0f;
+ if (fabs(normal[2])<1e-6)
+ normal[2]=0.0f;
+ RotY=-atan2(normal[2],sqrt(normal[1]*normal[1]+normal[0]*normal[0]));
+ RotZ=atan2(normal[1],normal[0]);
+ // rotate (0,1,0) and (0,0,1) to compute texS and texT
+ texS[0]=-sin(RotZ);
+ texS[1]=cos(RotZ);
+ texS[2]=0;
+ // the texT vector is along -Z ( T texture coorinates axis )
+ texT[0]=-sin(RotY)*cos(RotZ);
+ texT[1]=-sin(RotY)*sin(RotZ);
+ texT[2]=-cos(RotY);
+}
+
+void FaceToBrushPrimitFace(face_t *f)
+{
+ vec3_t texX,texY;
+ vec3_t proj;
+ // ST of (0,0) (1,0) (0,1)
+ vec_t ST[3][5]; // [ point index ] [ xyz ST ]
+ //++timo not used as long as brushprimit_texdef and texdef are static
+/* f->brushprimit_texdef.contents=f->texdef.contents;
+ f->brushprimit_texdef.flags=f->texdef.flags;
+ f->brushprimit_texdef.value=f->texdef.value;
+ strcpy(f->brushprimit_texdef.name,f->texdef.name); */
+#ifdef _DEBUG
+ if ( f->plane.normal[0]==0.0f && f->plane.normal[1]==0.0f && f->plane.normal[2]==0.0f )
+ {
+ Sys_Printf("Warning : f->plane.normal is (0,0,0) in FaceToBrushPrimitFace\n");
+ }
+ // check d_texture
+ if (!f->d_texture)
+ {
+ Sys_Printf("Warning : f.d_texture is NULL in FaceToBrushPrimitFace\n");
+ return;
+ }
+#endif
+ // compute axis base
+ ComputeAxisBase(f->plane.normal,texX,texY);
+ // compute projection vector
+ VectorCopy(f->plane.normal,proj);
+ VectorScale(proj,f->plane.dist,proj);
+ // (0,0) in plane axis base is (0,0,0) in world coordinates + projection on the affine plane
+ // (1,0) in plane axis base is texX in world coordinates + projection on the affine plane
+ // (0,1) in plane axis base is texY in world coordinates + projection on the affine plane
+ // use old texture code to compute the ST coords of these points
+ VectorCopy(proj,ST[0]);
+ EmitTextureCoordinates(ST[0], f->d_texture, f);
+ VectorCopy(texX,ST[1]);
+ VectorAdd(ST[1],proj,ST[1]);
+ EmitTextureCoordinates(ST[1], f->d_texture, f);
+ VectorCopy(texY,ST[2]);
+ VectorAdd(ST[2],proj,ST[2]);
+ EmitTextureCoordinates(ST[2], f->d_texture, f);
+ // compute texture matrix
+ f->brushprimit_texdef.coords[0][2]=ST[0][3];
+ f->brushprimit_texdef.coords[1][2]=ST[0][4];
+ f->brushprimit_texdef.coords[0][0]=ST[1][3]-f->brushprimit_texdef.coords[0][2];
+ f->brushprimit_texdef.coords[1][0]=ST[1][4]-f->brushprimit_texdef.coords[1][2];
+ f->brushprimit_texdef.coords[0][1]=ST[2][3]-f->brushprimit_texdef.coords[0][2];
+ f->brushprimit_texdef.coords[1][1]=ST[2][4]-f->brushprimit_texdef.coords[1][2];
+}
+
+// compute texture coordinates for the winding points
+void EmitBrushPrimitTextureCoordinates(face_t * f, winding_t * w)
+{
+ vec3_t texX,texY;
+ vec_t x,y;
+ // compute axis base
+ ComputeAxisBase(f->plane.normal,texX,texY);
+ // in case the texcoords matrix is empty, build a default one
+ // same behaviour as if scale[0]==0 && scale[1]==0 in old code
+ if (f->brushprimit_texdef.coords[0][0]==0 && f->brushprimit_texdef.coords[1][0]==0 && f->brushprimit_texdef.coords[0][1]==0 && f->brushprimit_texdef.coords[1][1]==0)
+ {
+ f->brushprimit_texdef.coords[0][0] = 1.0f;
+ f->brushprimit_texdef.coords[1][1] = 1.0f;
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ int i;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ x=DotProduct(w->points[i],texX);
+ y=DotProduct(w->points[i],texY);
+#ifdef _DEBUG
+ if (g_qeglobals.bNeedConvert)
+ {
+ // check we compute the same ST as the traditional texture computation used before
+ vec_t S=f->brushprimit_texdef.coords[0][0]*x+f->brushprimit_texdef.coords[0][1]*y+f->brushprimit_texdef.coords[0][2];
+ vec_t T=f->brushprimit_texdef.coords[1][0]*x+f->brushprimit_texdef.coords[1][1]*y+f->brushprimit_texdef.coords[1][2];
+ if ( fabs(S-w->points[i][3])>1e-2 || fabs(T-w->points[i][4])>1e-2 )
+ {
+ if ( fabs(S-w->points[i][3])>1e-4 || fabs(T-w->points[i][4])>1e-4 )
+ Sys_Printf("Warning : precision loss in brush -> brush primitive texture computation\n");
+ else
+ Sys_Printf("Warning : brush -> brush primitive texture computation bug detected\n");
+ }
+ }
+#endif
+ w->points[i][3]=f->brushprimit_texdef.coords[0][0]*x+f->brushprimit_texdef.coords[0][1]*y+f->brushprimit_texdef.coords[0][2];
+ w->points[i][4]=f->brushprimit_texdef.coords[1][0]*x+f->brushprimit_texdef.coords[1][1]*y+f->brushprimit_texdef.coords[1][2];
+ }
+}
+
+// parse a brush in brush primitive format
+void BrushPrimit_Parse(brush_t *b)
+{
+ epair_t *ep;
+ face_t *f;
+ int i,j;
+ GetToken (true);
+ if (strcmp (token, "{"))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ do
+ {
+ if (!GetToken (true))
+ break;
+ if (!strcmp (token, "}") )
+ break;
+ // reading of b->epairs if any
+ if (strcmp (token, "(") )
+ {
+ ep = ParseEpair();
+ ep->next = b->epairs;
+ b->epairs = ep;
+ }
+ else
+ // it's a face
+ {
+ f = Face_Alloc();
+ f->next = NULL;
+ if (!b->brush_faces)
+ b->brush_faces = f;
+ else
+ {
+ face_t *scan;
+ for (scan=b->brush_faces ; scan->next ; scan=scan->next)
+ ;
+ scan->next = f;
+ }
+
+ // read the three point plane definition
+ for (i=0 ; i<3 ; i++)
+ {
+ if (i != 0)
+ GetToken (true);
+ if (strcmp (token, "(") )
+ {
+ Warning ("parsing brush");
+ return;
+ }
+ for (j=0 ; j<3 ; j++)
+ {
+ GetToken (false);
+ f->planepts[i][j] = atof(token);
+ }
+ GetToken (false);
+ if (strcmp (token, ")") )
+ {
+ Warning ("parsing brush");
+ return;
+ }
+ }
+ // texture coordinates
+ GetToken (false);
+ if (strcmp(token, "("))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ GetToken (false);
+ if (strcmp(token, "("))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ for (j=0;j<3;j++)
+ {
+ GetToken(false);
+ f->brushprimit_texdef.coords[0][j]=atof(token);
+ }
+ GetToken (false);
+ if (strcmp(token, ")"))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ GetToken (false);
+ if (strcmp(token, "("))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ for (j=0;j<3;j++)
+ {
+ GetToken(false);
+ f->brushprimit_texdef.coords[1][j]=atof(token);
+ }
+ GetToken (false);
+ if (strcmp(token, ")"))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ GetToken (false);
+ if (strcmp(token, ")"))
+ {
+ Warning ("parsing brush primitive");
+ return;
+ }
+ // read the texturedef
+ GetToken (false);
+ //strcpy(f->texdef.name, token);
+ f->texdef.SetName(token);
+ if (TokenAvailable ())
+ {
+ GetToken (false);
+ f->texdef.contents = atoi(token);
+ GetToken (false);
+ f->texdef.flags = atoi(token);
+ GetToken (false);
+ f->texdef.value = atoi(token);
+ }
+ }
+ } while (1);
+}
+
+// compute a fake shift scale rot representation from the texture matrix
+// these shift scale rot values are to be understood in the local axis base
+void TexMatToFakeTexCoords( vec_t texMat[2][3], float shift[2], float *rot, float scale[2] )
+{
+#ifdef _DEBUG
+ // check this matrix is orthogonal
+ if (fabs(texMat[0][0]*texMat[0][1]+texMat[1][0]*texMat[1][1])>ZERO_EPSILON)
+ Sys_Printf("Warning : non orthogonal texture matrix in TexMatToFakeTexCoords\n");
+#endif
+ scale[0]=sqrt(texMat[0][0]*texMat[0][0]+texMat[1][0]*texMat[1][0]);
+ scale[1]=sqrt(texMat[0][1]*texMat[0][1]+texMat[1][1]*texMat[1][1]);
+#ifdef _DEBUG
+ if (scale[0]<ZERO_EPSILON || scale[1]<ZERO_EPSILON)
+ Sys_Printf("Warning : unexpected scale==0 in TexMatToFakeTexCoords\n");
+#endif
+ // compute rotate value
+ if (fabs(texMat[0][0])<ZERO_EPSILON)
+ {
+#ifdef _DEBUG
+ // check brushprimit_texdef[1][0] is not zero
+ if (fabs(texMat[1][0])<ZERO_EPSILON)
+ Sys_Printf("Warning : unexpected texdef[1][0]==0 in TexMatToFakeTexCoords\n");
+#endif
+ // rotate is +-90
+ if (texMat[1][0]>0)
+ *rot=90.0f;
+ else
+ *rot=-90.0f;
+ }
+ else
+ *rot = RAD2DEG( atan2( texMat[1][0], texMat[0][0] ) );
+ shift[0] = -texMat[0][2];
+ shift[1] = texMat[1][2];
+}
+
+// compute back the texture matrix from fake shift scale rot
+// the matrix returned must be understood as a qtexture_t with width=2 height=2 ( the default one )
+void FakeTexCoordsToTexMat( float shift[2], float rot, float scale[2], vec_t texMat[2][3] )
+{
+ texMat[0][0] = scale[0] * cos( DEG2RAD( rot ) );
+ texMat[1][0] = scale[0] * sin( DEG2RAD( rot ) );
+ texMat[0][1] = -1.0f * scale[1] * sin( DEG2RAD( rot ) );
+ texMat[1][1] = scale[1] * cos( DEG2RAD( rot ) );
+ texMat[0][2] = -shift[0];
+ texMat[1][2] = shift[1];
+}
+
+// convert a texture matrix between two qtexture_t
+// if NULL for qtexture_t, basic 2x2 texture is assumed ( straight mapping between s/t coordinates and geometric coordinates )
+void ConvertTexMatWithQTexture( brushprimit_texdef_t *texMat1, qtexture_t *qtex1, brushprimit_texdef_t *texMat2, qtexture_t *qtex2 )
+{
+ float s1,s2;
+ s1 = ( qtex1 ? static_cast<float>( qtex1->width ) : 2.0f ) / ( qtex2 ? static_cast<float>( qtex2->width ) : 2.0f );
+ s2 = ( qtex1 ? static_cast<float>( qtex1->height ) : 2.0f ) / ( qtex2 ? static_cast<float>( qtex2->height ) : 2.0f );
+ texMat2->coords[0][0]=s1*texMat1->coords[0][0];
+ texMat2->coords[0][1]=s1*texMat1->coords[0][1];
+ texMat2->coords[0][2]=s1*texMat1->coords[0][2];
+ texMat2->coords[1][0]=s2*texMat1->coords[1][0];
+ texMat2->coords[1][1]=s2*texMat1->coords[1][1];
+ texMat2->coords[1][2]=s2*texMat1->coords[1][2];
+}
+
+// texture locking
+void Face_MoveTexture_BrushPrimit(face_t *f, vec3_t delta)
+{
+ vec3_t texS,texT;
+ vec_t tx,ty;
+ vec3_t M[3]; // columns of the matrix .. easier that way
+ vec_t det;
+ vec3_t D[2];
+ // compute plane axis base ( doesn't change with translation )
+ ComputeAxisBase( f->plane.normal, texS, texT );
+ // compute translation vector in plane axis base
+ tx = DotProduct( delta, texS );
+ ty = DotProduct( delta, texT );
+ // fill the data vectors
+ M[0][0]=tx; M[0][1]=1.0f+tx; M[0][2]=tx;
+ M[1][0]=ty; M[1][1]=ty; M[1][2]=1.0f+ty;
+ M[2][0]=1.0f; M[2][1]=1.0f; M[2][2]=1.0f;
+ D[0][0]=f->brushprimit_texdef.coords[0][2];
+ D[0][1]=f->brushprimit_texdef.coords[0][0]+f->brushprimit_texdef.coords[0][2];
+ D[0][2]=f->brushprimit_texdef.coords[0][1]+f->brushprimit_texdef.coords[0][2];
+ D[1][0]=f->brushprimit_texdef.coords[1][2];
+ D[1][1]=f->brushprimit_texdef.coords[1][0]+f->brushprimit_texdef.coords[1][2];
+ D[1][2]=f->brushprimit_texdef.coords[1][1]+f->brushprimit_texdef.coords[1][2];
+ // solve
+ det = SarrusDet( M[0], M[1], M[2] );
+ f->brushprimit_texdef.coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
+ f->brushprimit_texdef.coords[0][1] = SarrusDet( M[0], D[0], M[2] ) / det;
+ f->brushprimit_texdef.coords[0][2] = SarrusDet( M[0], M[1], D[0] ) / det;
+ f->brushprimit_texdef.coords[1][0] = SarrusDet( D[1], M[1], M[2] ) / det;
+ f->brushprimit_texdef.coords[1][1] = SarrusDet( M[0], D[1], M[2] ) / det;
+ f->brushprimit_texdef.coords[1][2] = SarrusDet( M[0], M[1], D[1] ) / det;
+}
+
+// call Face_MoveTexture_BrushPrimit after vec3_t computation
+void Select_ShiftTexture_BrushPrimit( face_t *f, int x, int y )
+{
+ vec3_t texS,texT;
+ vec3_t delta;
+ ComputeAxisBase( f->plane.normal, texS, texT );
+ VectorScale( texS, static_cast<float>(x), texS );
+ VectorScale( texT, static_cast<float>(y), texT );
+ VectorCopy( texS, delta );
+ VectorAdd( delta, texT, delta );
+ Face_MoveTexture_BrushPrimit( f, delta );
+}
+
+// texture locking
+// called before the points on the face are actually rotated
+void RotateFaceTexture_BrushPrimit(face_t *f, int nAxis, float fDeg, vec3_t vOrigin )
+{
+ vec3_t texS,texT; // axis base of the initial plane
+ vec3_t vRotate; // rotation vector
+ vec3_t Orig;
+ vec3_t rOrig,rvecS,rvecT; // (0,0) (1,0) (0,1) ( initial plane axis base ) after rotation ( world axis base )
+ vec3_t rNormal; // normal of the plane after rotation
+ vec3_t rtexS,rtexT; // axis base of the rotated plane
+ vec3_t lOrig,lvecS,lvecT; // [2] are not used ( but usefull for debugging )
+ vec3_t M[3];
+ vec_t det;
+ vec3_t D[2];
+ // compute plane axis base
+ ComputeAxisBase( f->plane.normal, texS, texT );
+ // compute coordinates of (0,0) (1,0) (0,1) ( initial plane axis base ) after rotation
+ // (0,0) (1,0) (0,1) ( initial plane axis base ) <-> (0,0,0) texS texT ( world axis base )
+ // rotation vector
+ VectorSet( vRotate, 0.0f, 0.0f, 0.0f );
+ vRotate[nAxis]=fDeg;
+ VectorSet( Orig, 0.0f, 0.0f, 0.0f );
+ VectorRotate( Orig, vRotate, vOrigin, rOrig );
+ VectorRotate( texS, vRotate, vOrigin, rvecS );
+ VectorRotate( texT, vRotate, vOrigin, rvecT );
+ // compute normal of plane after rotation
+ VectorRotate( f->plane.normal, vRotate, rNormal );
+ // compute rotated plane axis base
+ ComputeAxisBase( rNormal, rtexS, rtexT );
+ // compute S/T coordinates of the three points in rotated axis base ( in M matrix )
+ lOrig[0] = DotProduct( rOrig, rtexS );
+ lOrig[1] = DotProduct( rOrig, rtexT );
+ lvecS[0] = DotProduct( rvecS, rtexS );
+ lvecS[1] = DotProduct( rvecS, rtexT );
+ lvecT[0] = DotProduct( rvecT, rtexS );
+ lvecT[1] = DotProduct( rvecT, rtexT );
+ M[0][0] = lOrig[0]; M[1][0] = lOrig[1]; M[2][0] = 1.0f;
+ M[0][1] = lvecS[0]; M[1][1] = lvecS[1]; M[2][1] = 1.0f;
+ M[0][2] = lvecT[0]; M[1][2] = lvecT[1]; M[2][2] = 1.0f;
+ // fill data vector
+ D[0][0]=f->brushprimit_texdef.coords[0][2];
+ D[0][1]=f->brushprimit_texdef.coords[0][0]+f->brushprimit_texdef.coords[0][2];
+ D[0][2]=f->brushprimit_texdef.coords[0][1]+f->brushprimit_texdef.coords[0][2];
+ D[1][0]=f->brushprimit_texdef.coords[1][2];
+ D[1][1]=f->brushprimit_texdef.coords[1][0]+f->brushprimit_texdef.coords[1][2];
+ D[1][2]=f->brushprimit_texdef.coords[1][1]+f->brushprimit_texdef.coords[1][2];
+ // solve
+ det = SarrusDet( M[0], M[1], M[2] );
+ f->brushprimit_texdef.coords[0][0] = SarrusDet( D[0], M[1], M[2] ) / det;
+ f->brushprimit_texdef.coords[0][1] = SarrusDet( M[0], D[0], M[2] ) / det;
+ f->brushprimit_texdef.coords[0][2] = SarrusDet( M[0], M[1], D[0] ) / det;
+ f->brushprimit_texdef.coords[1][0] = SarrusDet( D[1], M[1], M[2] ) / det;
+ f->brushprimit_texdef.coords[1][1] = SarrusDet( M[0], D[1], M[2] ) / det;
+ f->brushprimit_texdef.coords[1][2] = SarrusDet( M[0], M[1], D[1] ) / det;
+}
+
+// best fitted 2D vector is x.X+y.Y
+void ComputeBest2DVector( vec3_t v, vec3_t X, vec3_t Y, int &x, int &y )
+{
+ double sx,sy;
+ sx = DotProduct( v, X );
+ sy = DotProduct( v, Y );
+ if ( fabs(sy) > fabs(sx) )
+ {
+ x = 0;
+ if ( sy > 0.0 )
+ y = 1;
+ else
+ y = -1;
+ }
+ else
+ {
+ y = 0;
+ if ( sx > 0.0 )
+ x = 1;
+ else
+ x = -1;
+ }
+}