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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// window system independent camera view code
-
-typedef enum
-{
- cd_wire,
- cd_solid,
- cd_texture,
- cd_light,
- cd_blend
-} camera_draw_mode;
-
-typedef struct
-{
- int width, height;
-
- qboolean timing;
-
- vec3_t origin;
- vec3_t angles;
-
- camera_draw_mode draw_mode;
-
- vec3_t color; // background
-
- vec3_t forward, right, up; // move matrix
-
- vec3_t vup, vpn, vright; // view matrix
-} camera_t;
-