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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
commit | 2177daffd38e1b372613a716d6d18d274d4b6b48 (patch) | |
tree | 266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/CAMERA.H | |
parent | 66e25509ada30d13e64db67df8365c75f1ccd059 (diff) | |
download | ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip |
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/CAMERA.H')
-rwxr-xr-x | q3radiant/CAMERA.H | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/q3radiant/CAMERA.H b/q3radiant/CAMERA.H deleted file mode 100755 index a1fbfa1..0000000 --- a/q3radiant/CAMERA.H +++ /dev/null @@ -1,51 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -
-// window system independent camera view code
-
-typedef enum
-{
- cd_wire,
- cd_solid,
- cd_texture,
- cd_light,
- cd_blend
-} camera_draw_mode;
-
-typedef struct
-{
- int width, height;
-
- qboolean timing;
-
- vec3_t origin;
- vec3_t angles;
-
- camera_draw_mode draw_mode;
-
- vec3_t color; // background
-
- vec3_t forward, right, up; // move matrix
-
- vec3_t vup, vpn, vright; // view matrix
-} camera_t;
-
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