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-rw-r--r--code/unix/Conscript-setup33
1 files changed, 0 insertions, 33 deletions
diff --git a/code/unix/Conscript-setup b/code/unix/Conscript-setup
deleted file mode 100644
index 513d951..0000000
--- a/code/unix/Conscript-setup
+++ /dev/null
@@ -1,33 +0,0 @@
-# setup
-
-Import qw( INSTALL_BASEDIR );
-
-$env = new cons(
- # add this path so setup script finds brandelf
- ENV => { PATH => $ENV{PATH} . ":" . $ENV{HOME} . "./usr/bin", },
-);
-
-sub launch {
- # need to get the correct version (i.e. from SP source)
- $version = `cat game/q_shared.h | grep Q3_VERSION`;
- chomp $version;
- $version =~ s/.*Q3\ (.*)\"/$1/;
- print("version: $version\n");
- system("cd unix ; ./build_setup.sh $version");
-
- return 1;
-}
-
-# no dependency to PB, we get it directly from the tree and not in install/
-Depends $env "$INSTALL_BASEDIR/foo",
- "$INSTALL_BASEDIR/linuxq3ded",
- "$INSTALL_BASEDIR/linuxquake3-smp",
- "$INSTALL_BASEDIR/linuxquake3";
- # during developement phase, we generate and copy the pk3 on the fly
- # then those should move to the media tree
-# those have been finalized and moved to the media tree
-# "$INSTALL_BASEDIR/baseq3/pak8.pk3",
-# "$INSTALL_BASEDIR/missionpack/pak3.pk3";
-
-
-Command $env "$INSTALL_BASEDIR/foo", "[perl] &launch()";