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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-25 21:43:48 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-25 21:43:48 +0000 |
commit | f88350b2cd66fc278f479ac4af1e6ff4f420507a (patch) | |
tree | 5429e525d8bb1e323adfc909e2ed36110b328d88 /code/unix/Conscript-setup | |
parent | 6f6a6d0e4d64c69e56082d82c12c0cee7155f43c (diff) | |
download | ioquake3-aero-f88350b2cd66fc278f479ac4af1e6ff4f420507a.tar.gz ioquake3-aero-f88350b2cd66fc278f479ac4af1e6ff4f420507a.zip |
* Removed cons based build system
* Removed some id specific shell/perl scripts
* Removed some unused asm files
* Removed prehistoric RPM build rules
git-svn-id: svn://svn.icculus.org/quake3/trunk@104 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/unix/Conscript-setup')
-rw-r--r-- | code/unix/Conscript-setup | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/code/unix/Conscript-setup b/code/unix/Conscript-setup deleted file mode 100644 index 513d951..0000000 --- a/code/unix/Conscript-setup +++ /dev/null @@ -1,33 +0,0 @@ -# setup - -Import qw( INSTALL_BASEDIR ); - -$env = new cons( - # add this path so setup script finds brandelf - ENV => { PATH => $ENV{PATH} . ":" . $ENV{HOME} . "./usr/bin", }, -); - -sub launch { - # need to get the correct version (i.e. from SP source) - $version = `cat game/q_shared.h | grep Q3_VERSION`; - chomp $version; - $version =~ s/.*Q3\ (.*)\"/$1/; - print("version: $version\n"); - system("cd unix ; ./build_setup.sh $version"); - - return 1; -} - -# no dependency to PB, we get it directly from the tree and not in install/ -Depends $env "$INSTALL_BASEDIR/foo", - "$INSTALL_BASEDIR/linuxq3ded", - "$INSTALL_BASEDIR/linuxquake3-smp", - "$INSTALL_BASEDIR/linuxquake3"; - # during developement phase, we generate and copy the pk3 on the fly - # then those should move to the media tree -# those have been finalized and moved to the media tree -# "$INSTALL_BASEDIR/baseq3/pak8.pk3", -# "$INSTALL_BASEDIR/missionpack/pak3.pk3"; - - -Command $env "$INSTALL_BASEDIR/foo", "[perl] &launch()"; |