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-rw-r--r--code/renderer/qgl.h27
-rw-r--r--code/renderer/tr_backend.c16
-rw-r--r--code/renderer/tr_image.c6
-rw-r--r--code/renderer/tr_init.c8
-rw-r--r--code/renderer/tr_local.h1
-rw-r--r--code/renderer/tr_shade.c4
-rw-r--r--code/renderer/tr_shader.c2
7 files changed, 27 insertions, 37 deletions
diff --git a/code/renderer/qgl.h b/code/renderer/qgl.h
index 7ba2658..dcbc04d 100644
--- a/code/renderer/qgl.h
+++ b/code/renderer/qgl.h
@@ -28,8 +28,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "SDL_opengl.h"
-extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
-extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
+extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
+extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
+extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
+
+extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
+extern void (APIENTRYP qglUnlockArraysEXT) (void);
+
//===========================================================================
@@ -367,23 +372,5 @@ extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
-#define qglMultiTexCoord1s glMultiTexCoord1s
-#define qglMultiTexCoord1i glMultiTexCoord1i
-#define qglMultiTexCoord1f glMultiTexCoord1f
-#define qglMultiTexCoord1d glMultiTexCoord1d
-#define qglMultiTexCoord2s glMultiTexCoord2s
-#define qglMultiTexCoord2i glMultiTexCoord2i
-#define qglMultiTexCoord2f glMultiTexCoord2f
-#define qglMultiTexCoord2d glMultiTexCoord2d
-#define qglMultiTexCoord3s glMultiTexCoord3s
-#define qglMultiTexCoord3i glMultiTexCoord3i
-#define qglMultiTexCoord3f glMultiTexCoord3f
-#define qglMultiTexCoord3d glMultiTexCoord3d
-#define qglMultiTexCoord4s glMultiTexCoord4s
-#define qglMultiTexCoord4i glMultiTexCoord4i
-#define qglMultiTexCoord4f glMultiTexCoord4f
-#define qglMultiTexCoord4d glMultiTexCoord4d
-#define qglActiveTexture glActiveTexture
-#define qglClientActiveTexture glClientActiveTexture
#endif
diff --git a/code/renderer/tr_backend.c b/code/renderer/tr_backend.c
index cc1a55a..2061dd8 100644
--- a/code/renderer/tr_backend.c
+++ b/code/renderer/tr_backend.c
@@ -71,17 +71,17 @@ void GL_SelectTexture( int unit )
if ( unit == 0 )
{
- qglActiveTexture( GL_TEXTURE0 );
- GLimp_LogComment( "glActiveTexture( GL_TEXTURE0 )\n" );
- qglClientActiveTexture( GL_TEXTURE0 );
- GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE0 )\n" );
+ qglActiveTextureARB( GL_TEXTURE0_ARB );
+ GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE0_ARB )\n" );
+ qglClientActiveTextureARB( GL_TEXTURE0_ARB );
+ GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE0_ARB )\n" );
}
else if ( unit == 1 )
{
- qglActiveTexture( GL_TEXTURE1 );
- GLimp_LogComment( "glActiveTexture( GL_TEXTURE1 )\n" );
- qglClientActiveTexture( GL_TEXTURE1 );
- GLimp_LogComment( "glClientActiveTexture( GL_TEXTURE1 )\n" );
+ qglActiveTextureARB( GL_TEXTURE1_ARB );
+ GLimp_LogComment( "glActiveTextureARB( GL_TEXTURE1_ARB )\n" );
+ qglClientActiveTextureARB( GL_TEXTURE1_ARB );
+ GLimp_LogComment( "glClientActiveTextureARB( GL_TEXTURE1_ARB )\n" );
} else {
ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
}
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c
index 1ec33da..37b91c2 100644
--- a/code/renderer/tr_image.c
+++ b/code/renderer/tr_image.c
@@ -765,13 +765,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->wrapClampMode = glWrapClampMode;
// lightmaps are always allocated on TMU 1
- if ( glConfig.numTextureUnits > 1 && isLightmap ) {
+ if ( qglActiveTextureARB && isLightmap ) {
image->TMU = 1;
} else {
image->TMU = 0;
}
- if ( glConfig.numTextureUnits > 1 ) {
+ if ( qglActiveTextureARB ) {
GL_SelectTexture( image->TMU );
}
@@ -4849,7 +4849,7 @@ void R_DeleteTextures( void ) {
tr.numImages = 0;
Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
- if ( glConfig.numTextureUnits > 1 ) {
+ if ( qglActiveTextureARB ) {
GL_SelectTexture( 1 );
qglBindTexture( GL_TEXTURE_2D, 0 );
GL_SelectTexture( 0 );
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index 6caa64f..29072f5 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -80,6 +80,7 @@ cvar_t *r_nocurves;
cvar_t *r_allowExtensions;
cvar_t *r_ext_compressed_textures;
+cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add;
cvar_t *r_ext_texture_filter_anisotropic;
@@ -759,7 +760,7 @@ void GL_SetDefaultState( void )
// initialize downstream texture unit if we're running
// in a multitexture environment
- if ( glConfig.numTextureUnits > 1 ) {
+ if ( qglActiveTextureARB ) {
GL_SelectTexture( 1 );
GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE );
@@ -815,7 +816,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
- ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits );
+ ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
@@ -863,7 +864,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
- ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[glConfig.numTextureUnits > 1] );
+ ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
@@ -899,6 +900,7 @@ void R_Register( void )
//
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
+ r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index a91ae16..7ff50e4 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -1041,6 +1041,7 @@ extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
+extern cvar_t *r_ext_multitexture;
extern cvar_t *r_ext_compiled_vertex_array;
extern cvar_t *r_ext_texture_env_add;
diff --git a/code/renderer/tr_shade.c b/code/renderer/tr_shade.c
index 324f52c..6f22b7c 100644
--- a/code/renderer/tr_shade.c
+++ b/code/renderer/tr_shade.c
@@ -43,8 +43,8 @@ This is just for OpenGL conformance testing, it should never be the fastest
static void APIENTRY R_ArrayElementDiscrete( GLint index ) {
qglColor4ubv( tess.svars.colors[ index ] );
if ( glState.currenttmu ) {
- qglMultiTexCoord2f( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
- qglMultiTexCoord2f( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
+ qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
+ qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
} else {
qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] );
}
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index 8aa9f65..275e32d 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -1761,7 +1761,7 @@ static qboolean CollapseMultitexture( void ) {
int i;
textureBundle_t tmpBundle;
- if ( glConfig.numTextureUnits < 2 ) {
+ if ( !qglActiveTextureARB ) {
return qfalse;
}