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-rw-r--r--code/cgame/cg_main.c2
-rw-r--r--code/cgame/cg_syscalls.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/code/cgame/cg_main.c b/code/cgame/cg_main.c
index 15a5539..b5670c5 100644
--- a/code/cgame/cg_main.c
+++ b/code/cgame/cg_main.c
@@ -43,7 +43,7 @@ This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
-intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
+Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case CG_INIT:
diff --git a/code/cgame/cg_syscalls.c b/code/cgame/cg_syscalls.c
index cdc1060..83606ac 100644
--- a/code/cgame/cg_syscalls.c
+++ b/code/cgame/cg_syscalls.c
@@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
-void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
+Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
syscall = syscallptr;
}