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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+
+//=============================================================================
+
+// memory.h
+//#define MEMDEBUG
+#undef MEMDEBUG
+
+#ifndef MEMDEBUG
+
+void *GetClearedMemory(int size);
+void *GetMemory(unsigned long size);
+
+#else
+
+#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
+#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
+//allocate a memory block of the given size
+void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
+//allocate a memory block of the given size and clear it
+void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
+//
+void PrintMemoryLabels(void);
+#endif //MEMDEBUG
+
+void FreeMemory(void *ptr);
+int MemorySize(void *ptr);
+void PrintMemorySize(unsigned long size);
+int TotalAllocatedMemory(void);
+