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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-28 06:22:24 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-28 06:22:24 +0000
commit5bb61f6e267c63e8bb07702892640273a8604823 (patch)
tree10057f52dc4cf37bf984cee8d9ce109bbe1cc2b0 /web
parentf517f31a6f8c1e3adcd41d020575c27f217ee8e0 (diff)
downloadioquake3-aero-5bb61f6e267c63e8bb07702892640273a8604823.tar.gz
ioquake3-aero-5bb61f6e267c63e8bb07702892640273a8604823.zip
floam screws up everything he touches.
git-svn-id: svn://svn.icculus.org/quake3/trunk@449 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -24,7 +24,7 @@ to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>.
</p>
<h2>Progress</h2>
<p>While a lot is left to be done, quite a few goals have been met already. Quake 3
-now works naively on x86-64 and PowerPC architectures, plus the game builds and runs
+now works natively on x86-64 and PowerPC architectures, plus the game builds and runs
on <a href="http://www.freebsd.org/">FreeBSD</a>.
<a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
OpenGL context management, and sound, making the game a lot easier to port to new platforms