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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-28 06:22:24 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-28 06:22:24 +0000 |
commit | 5bb61f6e267c63e8bb07702892640273a8604823 (patch) | |
tree | 10057f52dc4cf37bf984cee8d9ce109bbe1cc2b0 | |
parent | f517f31a6f8c1e3adcd41d020575c27f217ee8e0 (diff) | |
download | ioquake3-aero-5bb61f6e267c63e8bb07702892640273a8604823.tar.gz ioquake3-aero-5bb61f6e267c63e8bb07702892640273a8604823.zip |
floam screws up everything he touches.
git-svn-id: svn://svn.icculus.org/quake3/trunk@449 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | web/include/home.php | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/web/include/home.php b/web/include/home.php index 635a158..a542bec 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -24,7 +24,7 @@ to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>. </p> <h2>Progress</h2> <p>While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works naively on x86-64 and PowerPC architectures, plus the game builds and runs +now works natively on x86-64 and PowerPC architectures, plus the game builds and runs on <a href="http://www.freebsd.org/">FreeBSD</a>. <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms |