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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 21:07:02 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 21:07:02 +0000
commit59d6d1904d31c4c2af26ce2a532e29ee52536a5c (patch)
tree40133293e6d94a0a2f238e11797778267420da3d /web
parentb70bf50d65d77a3ce8a9b90a3ef3be4cb5abc2d5 (diff)
downloadioquake3-aero-59d6d1904d31c4c2af26ce2a532e29ee52536a5c.tar.gz
ioquake3-aero-59d6d1904d31c4c2af26ce2a532e29ee52536a5c.zip
Make the warning on Get It page angry, note surround sound.
git-svn-id: svn://svn.icculus.org/quake3/trunk@350 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web')
-rw-r--r--web/include/get.php5
-rw-r--r--web/include/status.php3
2 files changed, 5 insertions, 3 deletions
diff --git a/web/include/get.php b/web/include/get.php
index 70c1cdd..0a2945c 100644
--- a/web/include/get.php
+++ b/web/include/get.php
@@ -1,7 +1,8 @@
<p>We have not yet had an official release. Nonetheless, you can still get
icculus.org/quake3 a few distributions or build it yourself from Subversion.</p>
-<p><em>The Quake 3 engine is open source, this does <strong>not</strong> mean that
-Quake 3 Arena the game is free. You must purchase the game to use the data!</em></p>
+<p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong>
+mean that Quake 3 Arena the game is free. You must purchase the game to use the data!</p>
+
<h2>Using packages for your Linux Distribution</h2>
<p>If you're lucky your distribution or someone else using it may have already
done all of the work for you.</p>
diff --git a/web/include/status.php b/web/include/status.php
index a16800b..e6ed437 100644
--- a/web/include/status.php
+++ b/web/include/status.php
@@ -106,7 +106,8 @@ Web interface</a>.</p>
<h2>Implemented Features</h2>
<ul>
- <li><a href="http://www.openal.org/">OpenAL</a> support for sound.</li>
+ <li><a href="http://www.openal.org/">OpenAL</a> support for sound. Surround
+ sound supported.</li>
<li><a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> being used
for input, OpenGL context management, and sound. Though not on Windows yet.</li>
<li>Colors converted to ANSI escape codes in terminal output.